#line 1 highp vec4 xlat_main( ) { #line 3 const highp float pos = 1.0; highp vec4 pos4 = vec4( 1.0); pos4 = vec4( 2.0); return pos4; } void main() { highp vec4 xl_retval; xl_retval = xlat_main( ); gl_Position = vec4(xl_retval); }