vec4 xll_tex2Dlod(sampler2D s, vec4 coord) { return texture2DLod( s, coord.xy, coord.w); } #line 1 uniform sampler2D tex; #line 3 highp vec4 xlat_main( in highp vec4 pos, in highp vec2 uv ) { highp vec4 c = xll_tex2Dlod( tex, vec4( uv, 0.0, 0.0)); #line 5 return (pos + c); } attribute highp vec4 xlat_attrib_POSITION; attribute highp vec2 xlat_attrib_TEXCOORD0; void main() { highp vec4 xl_retval; xl_retval = xlat_main( vec4(xlat_attrib_POSITION), vec2(xlat_attrib_TEXCOORD0)); gl_Position = vec4(xl_retval); } // uniforms: // tex: type 25 arrsize 0