#line 7 struct v2f { vec4 vertex; vec4 color; vec2 texcoord; }; #line 2 struct appdata_t { vec4 vertex; vec4 color; vec2 texcoord; }; #line 1 uniform mat4 glstate_matrix_mvp; #line 12 uniform vec4 _MainTex_ST; #line 13 v2f xlat_main( in appdata_t v ) { v2f o; #line 16 o.vertex = (glstate_matrix_mvp * v.vertex); o.color = v.color; o.texcoord = ((v.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw); return o; } varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main() { v2f xl_retval; appdata_t xlt_v; xlt_v.vertex = vec4(gl_Vertex); xlt_v.color = vec4(gl_Color); xlt_v.texcoord = vec2(gl_MultiTexCoord0); xl_retval = xlat_main( xlt_v); gl_Position = vec4(xl_retval.vertex); xlv_COLOR = vec4(xl_retval.color); xlv_TEXCOORD0 = vec2(xl_retval.texcoord); } // uniforms: // _MainTex_ST: type 12 arrsize 0 // glstate_matrix_mvp: type 21 arrsize 0