#******************************************************* # Newton game dynamics # copy right by Julio Jerez 2002 - 2012 # #******************************************************* # # Generic makefile # this make file generate the libraries: # dg, physics, and newton # #******************************************************* # ****************************************************** # # low level library # # ****************************************************** LIB_NAME = libdMath.a INCLUDED_PATH = ../../../dMath SRC_PATH = ../../../dMath NEWTON_SDK = ../../../posix32 LIB_SRCS = \ $(SRC_PATH)/dMathDefines.cpp \ $(SRC_PATH)/dMatrix.cpp \ $(SRC_PATH)/dQuaternion.cpp \ $(SRC_PATH)/dVector.cpp # ****************************************************** # # Allsource files # # ****************************************************** ALL_SRC_FILES = $(LIB_SRCS) DG_OBJ_FILES = $(ALL_SRC_FILES:.cpp=.o) COMPILER = gcc # POSIX options gcc 4.2.2 CPU_FLAGS = -O2 -g -msse -msse2 -ffloat-store -ffast-math -freciprocal-math -funsafe-math-optimizations -fsingle-precision-constant FLAGS = -c -Wall -Wno-strict-aliasing -D_MINGW_32_VER $(CPU_FLAGS) -I$(INCLUDED_PATH) .SUFFIXES : .o .cpp .cpp.o : $(COMPILER) $(FLAGS) -o $@ $< # libraries targets libTemp.a : $(DG_OBJ_FILES) ar r $@ $? clean : del /S ..\..\*.o