/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Oracle Corporation code. * * The Initial Developer of the Original Code is Oracle Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * Brett Wilson * Justin Dolske * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsISupports.idl" #include "nsIInputStream.idl" /** * imgIEncoder interface */ [scriptable, uuid(ba3a854b-fb8d-4881-8af9-5849df10e5e5)] interface imgIEncoder : nsIInputStream { // Possible values for outputOptions. Multiple values are semicolon-separated. // // PNG: // ---- // transparency=[yes|no|none] -- default: "yes" // Overrides default from input format. "no" and "none" are equivalent. // // // APNG: // ----- // The following options can be used with startImageEncode(): // // transparency=[yes|no|none] -- default: "yes" // Overrides default from input format. "no" and "none" are equivalent. // skipfirstframe=[yes|no] -- default: "no" // Controls display of the first frame in animations. PNG-only clients always // display the first frame (and only that frame). // frames=# -- default: "1" // Total number of frames in the image. The first frame, even if skipped, is // always included in the count. // plays=# -- default: "0" // Number of times to play the animation sequence. "0" will repeat forever. // // // The following options can be used for each frame, with addImageFrame(): // // transparency=[yes|no|none] -- default: "yes" // Overrides default from input format. "no" and "none" are equivalent. // delay=# -- default: "500" // Number of milliseconds to display the frame, before moving to the next frame. // dispose=[none|background|previous] -- default: "none" // What to do with the image's canvas before rendering the next frame. See APNG spec. // blend=[source|over] -- default: "source" // How to render the new frame on the canvas. See APNG spec. // xoffset=# -- default: "0" // yoffset=# -- default: "0" // Where to draw the frame, relative to the canvas. // // // JPEG: // ----- // // quality=# -- default: "92" // Quality of compression, 0-100 (worst-best). // Quality >= 90 prevents down-sampling of the color channels. // Possible values for input format (note that not all image formats // support saving alpha channels): // Input is RGB each pixel is represented by three bytes: // R, G, and B (in that order, regardless of host endianness) const PRUint32 INPUT_FORMAT_RGB = 0; // Input is RGB each pixel is represented by four bytes: // R, G, and B (in that order, regardless of host endianness). // POST-MULTIPLIED alpha us used (50% transparent red is 0xff000080) const PRUint32 INPUT_FORMAT_RGBA = 1; // Input is host-endian ARGB: On big-endian machines each pixel is therefore // ARGB, and for little-endian machiens (Intel) each pixel is BGRA // (This is used by canvas to match it's internal representation) // // PRE-MULTIPLIED alpha is used (That is, 50% transparent red is 0x80800000, // not 0x80ff0000 const PRUint32 INPUT_FORMAT_HOSTARGB = 2; /* data - list of bytes in the format specified by inputFormat * width - width in pixels * height - height in pixels * stride - number of bytes per row in the image * Normally (width*3) or (width*4), depending on your input format, * but some data uses padding at the end of each row, which would * be extra. * inputFormat - one of INPUT_FORMAT_* specifying the format of data * outputOptions - semicolon-delimited list of name=value pairs that can * give options to the output encoder. Options are encoder- * specific. Just give empty string for default behavior. */ void initFromData([array, size_is(length), const] in PRUint8 data, in unsigned long length, in PRUint32 width, in PRUint32 height, in PRUint32 stride, in PRUint32 inputFormat, in AString outputOptions); /* * For encoding images which may contain multiple frames, the 1-shot * initFromData() interface is too simplistic. The alternative is to * use startImageEncode(), call addImageFrame() one or more times, and * then finish initialization with endImageEncode(). * * The arguments are basically the same as in initFromData(). */ void startImageEncode(in PRUint32 width, in PRUint32 height, in PRUint32 inputFormat, in AString outputOptions); void addImageFrame( [array, size_is(length), const] in PRUint8 data, in unsigned long length, in PRUint32 width, in PRUint32 height, in PRUint32 stride, in PRUint32 frameFormat, in AString frameOptions); void endImageEncode(); };