/* library for manipulations on 2D objects - by Marc BARILLEY*/ fun _FILLcombo (combo, strList)= if strList==nil then combo else let strList -> [str next] in _FILLcombo (_ADDcombo combo (_GETcomboCount combo) str) next;; fun _FILLlist (listbox, strList)= if strList==nil then listbox else let strList -> [str next] in _FILLlist (_ADDlist listbox (_GETlistCount listbox) str) next;;