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_AudioSetRolloffFactor Scol 6.x or above required

Change the attenuation factor used in attenuating the caudio object over distance.
Larger values make it attenuate faster, smaller values make the source carry better.

Prototype :

fun [ObjAudio F] I

Return : I 0 or nil if error.

See also :

_AudioGetRolloffFactor

Example :