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_GetOculusDeformationMeshes

Get the OCULUS Rift deformation meshes.

Prototype :

fun [ObjOculus] [[[[[F F F] [[F F] r1] F F] r1] [I r1]] [[[[F F F] [[F F] r1] F F] r1] [I r1]]]

Return : [[[[[F F F] [[F F] r1] F F] r1] [I r1]] [[[[F F F] [[F F] r1] F F] r1] [I r1]]] the left and right meshes components or NIL if an error occurs.

See also :

Example :

Note :