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_GetOculusProjectionMatrix

Get the OCULUS Rift camera projection matrix .

Prototype :

fun [ObjOculus F F] [[[F F F F] [F F F F] [F F F F] [F F F F]] [[F F F F] [F F F F] [F F F F] [F F F F]]]

Return : [[[F F F F] [F F F F] [F F F F] [F F F F]] [[F F F F] [F F F F] [F F F F] [F F F F]]] the left and right projection matrix or NIL if an error occurs.

See also :

Example :

Note :