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_gtkBoxNew

Create a vertical or horizontal Box object.

Prototype :

fun [Chn I I I] ObjGtkBox

  • Chn : a channel to store the new object. Typically, it is often the current channel ( _channel ).

  • I : homogeneous : 1 if all children are to be given equal space allotments.

  • I : spacing : the number of pixels to place by default between children.

  • I : flag : HORIZONTAL for an horizontal box, VERTICAL for a vertical box.
  • Return : ObjGtkBox : the new box object or nil if an error occurs