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_networkGetValue

Retrieve an info from the given network object. If the transfer is oriented data, you should call this function after _networkPerform or after the end of the transfer.
The type of the return value depends on the given flag.

Prototype :

fun [ObjNetwork I u0] u0

Return : u0 a value depending on the given flag or nil if error.

See also :

networkSetOption

Example :

Note :