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_QTProcessMovie
This function orders quicktime to process the movie. It must be called at regular intervals in order to keep the frame rate an audio tracks concistent and continuous. If your application is a 3D renderer a general good idea is to call this function for each playing movie each time you render a 3D frame. This won't clog the processor performance as quicktime will only update what is needed at this time. In general this function must be called each at least one or two times per second. On its return the bitmap may be updated and the time of the movie changed.

I _QTProcessMovie (
QTMovie _movie_
)
Parameters

_movie_
any movie
Return value

1 if the bitmap was updated and 0 if no processing occured