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M3rotateObjExtF
Turns an object by a certain angular vector (in floating-point values and per Euler) within the object’s father space.
More precisely, the vector given as a parameter is added to the object’s Euler Angles.

I M3rotateObjExtF (
S3d _session_
H3d _object_
[F F F] _rotation_
)
Parameters

_session_
3D Session
_object_
3D object
_rotation_
Rotation vector
Return value

0 if successful, otherwise nil