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M3save
Saves a 3D scene by descending from the '_top_' node.
If the flag parameter is set to nil, only the descendance is saved and not the '_top_' node itself.
A character string is returned which contains only the properties of the mesh (not the materials nor the textures).

S M3save (
S3d _session_
H3d _top_
I _flag_
)
Parameters

_session_
3D Session
_top_
Tree top
_flag_
Flag for saving the top node
Return value

Character string in M3D format