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M3topoGetColorVertex
Takes a topology as a parameter.
Returns the color attributed to vertex number '_index_' for texture number 'num' (1 or 2).
The result is in hexadecimal RGB format

I M3topoGetColorVertex (
S3d _session_
H3d _topo_
I _index_
I _numTex_
)
Parameters

_session_
3D Session
_topo_
Topology
_index_
Vertex index
_numTex_
Texture number (1 or 2)
Return value

Vertex color