Previous Up Next

MX3renderm
Performs the rendering of a scene in the surface from the camera having '_camera_' as a handler.
Specify the background color '_color_' (nil for transparent).
The function returns the handler and material for the object identified at the coordinate point (xplot,yplot), nil if none exists.

[H3d HMat3d] MX3renderm (
S3d _session_
ObjSurface _surface_
H3d _camera_
I _xplot_
I _yplot_
I _color_
)
Parameters

_session_
3D Session
_surface_
Rendering surface
_camera_
Camera
_xplot_
Screen information position
_yplot_
Screen information position
_color_
Background and fog color
Return value

Returns information on the point (xplot, yplot) in the following order :
Mesh handler
Material handler

Note from Scol 5.x and above about sprites

These rendering functions are now able to detect Sprites. Returned data, when possible, include Mesh, Material and Integer distance between Sprite and Camera (not the z data).