SO3Engine
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This is the complete list of members for SO3::ALSkeleton, including all inherited members.
addBone(aiNode *node, aiBone *bone, Ogre::SubMesh *submesh) | SO3::ALSkeleton | |
ALSkeleton() | SO3::ALSkeleton | |
ALSkeleton(ALScene *alscene, Ogre::SkeletonPtr skeleton, aiNode *attach) | SO3::ALSkeleton | |
findConcernedAnimation() | SO3::ALSkeleton | |
findMeshNode(aiNode *node, const aiMesh *mesh) | SO3::ALSkeleton | |
generateAnimation(aiAnimation *anim) | SO3::ALSkeleton | |
getBoneFromNode(aiNode *node) | SO3::ALSkeleton | |
getBoneIndexByName(const std::string name) | SO3::ALSkeleton | |
getBoneNodeByName(const std::string name) | SO3::ALSkeleton | |
getLocalUniformMatrix(int bid) | SO3::ALSkeleton | |
getNodeLocalTransformWithBindPose(aiNode *node) | SO3::ALSkeleton | |
getRootNode() | SO3::ALSkeleton | |
makeHierarchy(aiMatrix4x4 meshInverseTrans) | SO3::ALSkeleton | |
processAnimation() | SO3::ALSkeleton | |
~ALSkeleton() | SO3::ALSkeleton |