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SO3Engine
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This is the complete list of members for SO3::ALSkeleton, including all inherited members.
| addBone(aiNode *node, aiBone *bone, Ogre::SubMesh *submesh) | SO3::ALSkeleton | |
| ALSkeleton() | SO3::ALSkeleton | |
| ALSkeleton(ALScene *alscene, Ogre::SkeletonPtr skeleton, aiNode *attach) | SO3::ALSkeleton | |
| findConcernedAnimation() | SO3::ALSkeleton | |
| findMeshNode(aiNode *node, const aiMesh *mesh) | SO3::ALSkeleton | |
| generateAnimation(aiAnimation *anim) | SO3::ALSkeleton | |
| getBoneFromNode(aiNode *node) | SO3::ALSkeleton | |
| getBoneIndexByName(const std::string name) | SO3::ALSkeleton | |
| getBoneNodeByName(const std::string name) | SO3::ALSkeleton | |
| getLocalUniformMatrix(int bid) | SO3::ALSkeleton | |
| getNodeLocalTransformWithBindPose(aiNode *node) | SO3::ALSkeleton | |
| getRootNode() | SO3::ALSkeleton | |
| makeHierarchy(aiMatrix4x4 meshInverseTrans) | SO3::ALSkeleton | |
| processAnimation() | SO3::ALSkeleton | |
| ~ALSkeleton() | SO3::ALSkeleton |