SO3Engine
SO3::SWindow Member List

This is the complete list of members for SO3::SWindow, including all inherited members.

AddViewport(SViewPort *existingViewport)SO3::SWindowprotected
CheckVideoMode(const int width, const int height)SO3::SWindow
CleanViewports()SO3::SWindow
CreateViewport(SCamera *camera, int priority, const float &x, const float &y, const float &w, const float &h)SO3::SWindow
DeleteViewport(SViewPort *existingViewport)SO3::SWindow
GetAverageFPS() constSO3::SWindow
GetBatchCount()SO3::SWindow
GetBestFPS() constSO3::SWindow
GetBestFrameTime() constSO3::SWindow
GetFSAA() constSO3::SWindow
GetFullScreen()SO3::SWindow
GetHeight() constSO3::SWindow
GetLastRayCast()SO3::SWindow
GetLeft()SO3::SWindow
GetName() constSO3::SData
GetOgreRenderWindowPointer()SO3::SWindow
GetParentRoot()SO3::SWindow
GetScreenPos()SO3::SWindow
GetSelectorMode()SO3::SWindow
GetSizeDirty()SO3::SWindow
GetStereoCustomProjectonMatrix(bool &enabled, Ogre::Matrix4 &leftMatrix, Ogre::Matrix4 &rightMatrix) constSO3::SWindow
GetStereoEyesSpacing()SO3::SWindow
GetStereoMode()SO3::SWindow
GetStereoRotateView()SO3::SWindow
GetStereoTextures()SO3::SWindow
GetStereoViewportSize()SO3::SWindow
GetTop()SO3::SWindow
GetTriangleCount()SO3::SWindow
GetUserObjectBindings()SO3::SData
GetUserObjectBindings() constSO3::SData
GetViewport(const int &priority) constSO3::SWindow
GetViewport(const int &x, const int &y)SO3::SWindow
GetViewportList() constSO3::SWindow
GetWidth() constSO3::SWindow
GetWindowHandle() constSO3::SWindow
GetWorstFPS() constSO3::SWindow
GetWorstFrameTime() constSO3::SWindow
IndRayCast(const int &pixelsX, const int &pixelsY)SO3::SWindow
InvalidateRayCast()SO3::SWindow
IsStereoViewportRegistered(SViewPort *viewport)SO3::SWindow
nameSO3::SDataprotected
PauseWindow()SO3::SWindow
postRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)SO3::SWindowprotectedvirtual
preRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)SO3::SWindowprotectedvirtual
RayCast(const int &pixelsX, const int &pixelsY)SO3::SWindow
RefreshSelector(const bool &forceRefresh=false)SO3::SWindow
RegisterStereoViewport(SViewPort *viewport)SO3::SWindow
RemoveViewport(SViewPort *existingViewport)SO3::SWindowprotected
RestoreStereoCamera(SViewPort *viewport)SO3::SWindow
ResumeWindow()SO3::SWindow
SData(const std::string &dataName)SO3::SData
SelectorMode enum nameSO3::SWindow
SetFullScreen(const bool &fullscreen, const int &width=0, const int &height=0)SO3::SWindow
SetSelectorEnable(const bool &state)SO3::SWindow
SetSelectorMode(SelectorMode mode)SO3::SWindow
SetSizeDirty()SO3::SWindow
SetStereoAspectRatio(const float &ratio)SO3::SWindow
SetStereoChromaticAbCorrection(bool enable, Ogre::Vector4 chromAbC)SO3::SWindow
SetStereoCustomProjectonMatrix(bool enable, const Ogre::Matrix4 &leftMatrix, const Ogre::Matrix4 &rightMatrix)SO3::SWindow
SetStereoDistortion(bool enable, Ogre::Vector4 dist)SO3::SWindow
SetStereoEyesSpacing(const float &eyesSpacing)SO3::SWindow
SetStereoFOVy(const float &fov)SO3::SWindow
SetStereoMeshLeft(std::vector< Ogre::Vector3 > vertices, std::vector< std::vector< Ogre::Vector2 > > uvs, std::vector< Ogre::Real > vignetteColor, std::vector< Ogre::Real > warp, std::vector< int > indexs)SO3::SWindow
SetStereoMeshRight(std::vector< Ogre::Vector3 > vertices, std::vector< std::vector< Ogre::Vector2 > > uvs, std::vector< Ogre::Real > vignetteColor, std::vector< Ogre::Real > warp, std::vector< int > indexs)SO3::SWindow
SetStereoMeshRttSize(SO3::SPoint< int > leftsize, SO3::SPoint< int > rightsize)SO3::SWindow
SetStereoMeshUVConfig(Ogre::Vector2 leftuvscale, Ogre::Vector2 leftuvoffset, Ogre::Vector2 rightuvscale, Ogre::Vector2 rightuvoffset)SO3::SWindow
SetStereoMode(const StereoManager::StereoMode &stereoMode)SO3::SWindow
SetStereoProjectionOffset(const float &offset)SO3::SWindow
SetStereoRotateView(const bool state)SO3::SWindow
SetStereoTimeWarpMatrix(const Ogre::Matrix4 &leftStartMatrix, const Ogre::Matrix4 &leftEndMatrix, const Ogre::Matrix4 &rightStartMatrix, const Ogre::Matrix4 &rightEndMatrix)SO3::SWindow
SetStereoWindow(SO3::SPoint< int > pos, SO3::SPoint< int > size, int index, bool state)SO3::SWindow
SetWindowHandle(ScolWindowHandle win)SO3::SWindow
Size(const int &x, const int &y, const int &w, const int &h, const int &ext)SO3::SWindow
SO3_SELECTOR_FAST enum valueSO3::SWindow
SO3_SELECTOR_LIMITED enum valueSO3::SWindow
SO3_SELECTOR_PRECISE enum valueSO3::SWindow
SWindow(SRoot *parent, const ScolWindowHandle &windowHandle, const std::string &windowName, const int &width, const int &height, const std::string &fsaa)SO3::SWindow
SynchStereoViewportSetup(SViewPort *viewport, bool overlay=false, bool shadow=false)SO3::SWindow
ToPixelPos(int &px, int &py)SO3::SWindow
UnregisterStereoViewport(SViewPort *viewport)SO3::SWindow
Update()SO3::SWindow
UpdateScreenPos()SO3::SWindow
UpdateStereoCamera(SViewPort *viewport, Ogre::Camera *camera)SO3::SWindow
UpdateStereoCameraMatrix(SViewPort *viewport, Ogre::Camera *camera)SO3::SWindow
UpdateStereoCompositorState(SViewPort *viewport, const Ogre::String compname, bool state)SO3::SWindow
windowClosed(Ogre::RenderWindow *rw)SO3::SWindow
windowFocusChange(Ogre::RenderWindow *rw)SO3::SWindow
windowMoved(Ogre::RenderWindow *rw)SO3::SWindow
WindowMovedOrResized()SO3::SWindow
windowResized(Ogre::RenderWindow *rw)SO3::SWindow
WriteContentsToFile(const std::string &path)SO3::SWindow
~SData()SO3::SDatavirtual
~SWindow()SO3::SWindow