fragment_program Ogre/Compositor/B&W_FP glsl glsles glslang hlsl { source compositors/GrayScale.glsl } material Ogre/Compositor/BlackAndWhite { technique { pass { depth_check off polygon_mode_overrideable false vertex_program_ref Ogre/Compositor/StdQuad_Tex2_vp { } fragment_program_ref Ogre/Compositor/B&W_FP { } texture_unit { tex_coord_set 0 tex_address_mode clamp filtering linear linear linear } } } }