fragment_program Ogre/Compositor/DitherFP glsl glsles glslang hlsl { source compositors/DitherFP.glsl } material Ogre/Compositor/Dither { technique { pass { cull_hardware none depth_func always_pass polygon_mode_overrideable false vertex_program_ref Ogre/Compositor/StdQuad_Tex2_vp { } fragment_program_ref Ogre/Compositor/DitherFP { } texture_unit RT { tex_coord_set 0 tex_address_mode clamp filtering trilinear } } } }