#ifdef GL_ES precision mediump int; precision highp float; #endif #define USE_OGRE_FROM_FUTURE #include OGRE_UNIFORMS( uniform mat4 worldViewProj; ) MAIN_PARAMETERS IN(vec4 vertex, POSITION) IN(vec2 uv0, TEXCOORD0) OUT(vec2 oUv0, TEXCOORD0) MAIN_DECLARATION { gl_Position = mul(worldViewProj, vertex); oUv0 = uv0; }