PROG = lzma.exe MY_CONSOLE = 1 CFLAGS = $(CFLAGS) LZMA_OBJS = \ $O\LzmaAlone.obj \ COMPRESS_OBJS = \ $O\LzmaDecoder.obj \ $O\LzmaEncoder.obj \ $O\LzmaRegister.obj \ COMMON_OBJS = \ $O\CommandLineParser.obj \ $O\CRC.obj \ $O\IntToString.obj \ $O\MyString.obj \ $O\StringConvert.obj \ $O\StringToInt.obj \ $O\MyVector.obj WIN_OBJS = \ $O\FileIO.obj \ $O\System.obj 7ZIP_COMMON_OBJS = \ $O\CWrappers.obj \ $O\CreateCoder.obj \ $O\FileStreams.obj \ $O\FilterCoder.obj \ $O\OutBuffer.obj \ $O\StreamUtils.obj \ UI_COMMON_OBJS = \ $O\Bench.obj \ CONSOLE_OBJS = \ $O\ConsoleClose.obj \ $O\BenchCon.obj \ C_OBJS = \ $O\Alloc.obj \ $O\Bra86.obj \ $O\CpuArch.obj \ $O\LzFind.obj \ $O\LzFindMt.obj \ $O\Lzma86Dec.obj \ $O\Lzma86Enc.obj \ $O\LzmaDec.obj \ $O\LzmaEnc.obj \ $O\Threads.obj \ !include "../../Crc.mak" OBJS = \ $O\StdAfx.obj \ $(LZMA_OBJS) \ $(COMPRESS_OBJS) \ $(COMMON_OBJS) \ $(WIN_OBJS) \ $(7ZIP_COMMON_OBJS) \ $(UI_COMMON_OBJS) \ $(CONSOLE_OBJS) \ $(C_OBJS) \ $(ASM_OBJS) \ !include "../../../Build.mak" $(LZMA_OBJS): $(*B).cpp $(COMPL) $(COMPRESS_OBJS): ../../Compress/$(*B).cpp $(COMPL_O2) $(COMMON_OBJS): ../../../Common/$(*B).cpp $(COMPL) $(WIN_OBJS): ../../../Windows/$(*B).cpp $(COMPL) $(7ZIP_COMMON_OBJS): ../../Common/$(*B).cpp $(COMPL) $(UI_COMMON_OBJS): ../../UI/Common/$(*B).cpp $(COMPL) $(CONSOLE_OBJS): ../../UI/Console/$(*B).cpp $(COMPL) $(C_OBJS): ../../../../C/$(*B).c $(COMPL_O2) !include "../../Asm.mak"