material Bordures { technique Bordures_tech1 { pass Bordures_pass1 { ambient 0.4 0.4 0.1 4 diffuse 0.4 0.4 0.4 1 specular 0 0 0 1 100 emissive 0 0 0 1 } } } material Diffuse1 { technique BASIC/Texture#1 { pass cp_01_-_Default_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0.95 20.0 emissive 0 0 0 1 vertex_program_ref cp_vsLightGENNORM01 { } fragment_program_ref cp_fpLightGENDIFF0SPEC1NORM1FresnelREF { param_named normalMul float 0.8 param_named reflectivity float 1.0 param_named fresnelMul float 1.0 param_named fresnelPow float 2.0 } texture_unit cp_01_-_Default_Diffuse#0 { texture demos/car_showroom/bitmap/Diffuse.jpg tex_coord_set 0 colour_op modulate } texture_unit cp_01_-_Default_Specular#1 { texture demos/car_showroom/bitmap/cp_fleck_mip.jpg tex_coord_set 1 colour_op modulate } texture_unit cp_01_-_Default_Normal#2 { texture demos/car_showroom/bitmap/cp_fleck_normal_mip.jpg tex_coord_set 1 colour_op modulate } texture_unit cp_01_-_Default_Reflect#3 { texture demos/car_showroom/bitmap/sunol_cubemap.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.4 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique cp_01_-_Default_basic_technique { scheme basic_mat pass cp_01_-_Default_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0.95 20.0 emissive 0 0 0 1 texture_unit cp_01_-_Default_Diffuse#4 { texture demos/car_showroom/bitmap/Diffuse.jpg tex_coord_set 0 colour_op modulate } texture_unit cp_01_-_Default_Reflect#5 { texture demos/car_showroom/bitmap/sunol_cubemap.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.133333 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material Diffuse2 { technique BASIC/Texture#2 { pass cp_01_-_Default_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0.95 20.0 emissive 0 0 0 1 vertex_program_ref cp_vsLightGENNORM01 { } fragment_program_ref cp_fpLightGENDIFF0SPEC1NORM1FresnelREF { param_named normalMul float 0.8 param_named reflectivity float 1.0 param_named fresnelMul float 1.0 param_named fresnelPow float 2.0 } texture_unit cp_01_-_Default_Diffuse#0 { texture demos/car_showroom/bitmap/Diffuse.jpg tex_coord_set 0 colour_op modulate } texture_unit cp_01_-_Default_Specular#1 { texture demos/car_showroom/bitmap/cp_fleck_mip.jpg tex_coord_set 1 colour_op modulate } texture_unit cp_01_-_Default_Normal#2 { texture demos/car_showroom/bitmap/cp_fleck_normal_mip.jpg tex_coord_set 1 colour_op modulate } texture_unit cp_01_-_Default_Reflect#3 { texture demos/car_showroom/bitmap/sunol_cubemap.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.4 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique cp_01_-_Default_basic_technique { scheme basic_mat pass cp_01_-_Default_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0.95 20.0 emissive 0 0 0 1 texture_unit cp_01_-_Default_Diffuse#4 { texture demos/car_showroom/bitmap/Diffuse.jpg tex_coord_set 0 colour_op modulate } texture_unit cp_01_-_Default_Reflect#5 { texture demos/car_showroom/bitmap/sunol_cubemap.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.133333 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material Diffuse3 { technique diffuse3_tec { pass cp_01_-_Default_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0.95 20.0 emissive 0 0 0 1 vertex_program_ref cp_vsLightGENNORM01 { } fragment_program_ref cp_fpLightGENDIFF0SPEC1NORM1FresnelREF { param_named normalMul float 0.8 param_named reflectivity float 1.0 param_named fresnelMul float 1.0 param_named fresnelPow float 2.0 } texture_unit cp_01_-_Default_Diffuse#0 { texture demos/car_showroom/bitmap/Diffuse.jpg tex_coord_set 0 colour_op modulate } texture_unit cp_01_-_Default_Specular#1 { texture demos/car_showroom/bitmap/cp_fleck_mip.jpg tex_coord_set 1 colour_op modulate } texture_unit cp_01_-_Default_Normal#2 { texture demos/car_showroom/bitmap/cp_fleck_normal_mip.jpg tex_coord_set 1 colour_op modulate } texture_unit cp_01_-_Default_Reflect#3 { texture demos/car_showroom/bitmap/sunol_cubemap.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.4 colour_op_multipass_fallback one zero env_map cubic_reflection } } } technique cp_01_-_Default_basic_technique { scheme basic_mat pass cp_01_-_Default_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0.95 20.0 emissive 0 0 0 1 texture_unit cp_01_-_Default_Diffuse#4 { texture demos/car_showroom/bitmap/Diffuse.jpg tex_coord_set 0 colour_op modulate } texture_unit cp_01_-_Default_Reflect#5 { texture demos/car_showroom/bitmap/sunol_cubemap.dds cubic tex_coord_set 0 colour_op_ex blend_manual src_texture src_current 0.133333 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material Glass02 { technique BASIC/Texture#4 { pass BASIC/Glass02_pass1 { ambient 0 0 0 0.1 diffuse 0.309804 0.309804 0.309804 0.1 specular 0.5 0.5 0.5 0.4 60 emissive 0.1 0.1 0.1 0.1 scene_blend one one depth_check on depth_write off texture_unit BASIC/Glass02_map1 { texture demos/car_showroom/bitmap/terrain_detail.jpg } } } } material Glass03 { technique glass3_tec { pass Glass03_pass1 { ambient 1 1 1 0.2 diffuse 0.309804 0.309804 0.309804 0.2 specular 0.5 0.5 0.5 0.4 60 emissive 0.1 0.1 0.1 0.1 scene_blend one one depth_check on depth_write off cull_hardware clockwise cull_software back texture_unit BASIC/Glass03_map1 { texture demos/car_showroom/bitmap/terrain_detail.jpg } } } } material Grilles { technique Grilles_tec { pass GrillesAmbiantPass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.3 0.3 0.3 1 80 emissive 0 0 0 1 texture_unit GrillesAmbDiffuse { texture demos/car_showroom/bitmap/Grilles.jpg } } } } material Matériau#3243 { technique trec { pass tpass { ambient 0.588 0.588 0.588 diffuse 0.588 0.588 0.588 specular 0.1 0.1 0.1 10 emissive 0 0 0 } } } material Matériau#3371 { technique tructec { pass trucpass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 1 20 emissive 1 1 1 1 } } } material Matériau#3392 { technique socle_tec { pass socle_pass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 100 emissive 0 0 0 1 texture_unit socle_diff { texture demos/car_showroom/bitmap/Socle.jpg } } } } material Matériau#3632 { technique sol_tec { pass sol_pass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 100 emissive 0 0 0 1 texture_unit sol_diff { texture demos/car_showroom/bitmap/SolShowroom.jpg } } } } material chassis { technique chassis_tech1 { pass chassis_pass1 { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 100 emissive 0 0 0 1 texture_unit chassis_diff { texture demos/car_showroom/bitmap/Diffuse.jpg } } } } material chrome { technique chrome_tec { pass chrome_pass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.898039 0.898039 0.898039 1 20 emissive 0 0 0 1 texture_unit chrome_diff { texture demos/car_showroom/bitmap/Diffuse.jpg } } } } material interior { technique interior_tech1 { pass interior_pass1 { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 1 100 emissive 0 0 0 1 texture_unit Texture#701 { texture demos/car_showroom/bitmap/Details.jpg } } } } material lights { technique lights_tech1 { pass lights_pass1 { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.643137 0.643137 0.643137 1 70 emissive 0 0 0 1 texture_unit Texture#698 { texture demos/car_showroom/bitmap/Details.jpg } } } } material metaljantes { technique jantes_tec { pass jantes_pass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.898039 0.898039 0.898039 1 20 emissive 0 0 0 1 texture_unit BASIC/Texture#687 { texture demos/car_showroom/bitmap/RouesV1.jpg } } } } material miror { technique miror_tech1 { pass miror_pass1 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 emissive 0.4 0.4 0.4 1 } } }