/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2012 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ /* Network Communication Library Used with Scol Java server Bastien Bourineau - september 2009 */ /*! @defgroup netAPI OpenSpace3D Network API * OpenSpace3D Network API * @{ */ /** @} */ defcom cMessage = message I S S S S;; struct NetComm= [ NC_channel : Chn, //!< Network channel NC_serverName : S, //!< Server name NC_serverPort : I, //!< Server port NC_script : S, //!< Connection script NC_env : Env, //!< Network environment NC_rsaPrivate : S, //!< RSA private key NC_rsaPublic : S, //!< RSA public key NC_rsaServerPublic : S, //!< RSA Server public key NC_aesServerKey : S, //!< AES Server key NC_roomName : S, //!< current room name NC_lUsers : [[I NetUser] r1], //!< users list NC_userId : I, //!< user id NC_status : I, //!< current status NC_messageBuffer : S, //!< buffer for message reception NC_roomItems : [[S S] r1], //!< list of the room item and value NC_cbConnected : fun [NetComm] I, NC_cbClosed : fun [NetComm] I, NC_cbSConnected : fun [NetComm] I, NC_cbSrvMessage : fun [NetComm S S S] I, NC_cbUserMessage : fun [NetComm NetUser S S S] I, NC_cbUserPrivateMessage : fun [NetComm NetUser S S S] I, NC_cbGetFile : fun [NetComm NetUser S S S] I, NC_cbUserGetItem : fun [NetComm NetUser S S] I, NC_cbRoomGetItem : fun [NetComm S S] I, NC_cbNewUser : fun [NetComm NetUser] I, NC_cbDelUser : fun [NetComm NetUser] I, NC_cbUserChangeLogin : fun [NetComm NetUser S] I, NC_cbNbUsers : fun [NetComm I] I, NC_cbRoomChanged : fun [NetComm S] I ] mkNetComm ;; struct NetUser= [ NU_id : I, //!< user id NU_login : S, //!< user login NU_items : [[S S] r1], //!< list of user item and value NU_status : I //!< user status ] mkNetUser ;; typeof lNetCommInst = [[Chn NetComm] r1];; var iComFlagDefault = 0;; var iComFlagRSA = 1;; var iComFlagAES = 2;; var iComFlagBroad = 4;; var iComFlagMulti = 8;; var iComFlagMultiEnd = 16;; var iComFlagFile = 32;; var iComFlagPrivate = 64;; var iComFlagBroadOthers = 128;; var iStatusDisconnected = 0;; var iStatusConnected = 1;; var iStatusSecurised = 2;; var iMaxMessageSize = 8192;; proto netIsConnected = fun [NetComm] I;; fun isIP(s,i)= if i>=strlen s then 1 else let nth_char s i-> a in if a!='. && (a<'0 || a>'9) then 0 else isIP s i+1;; /* ********************************************************************************************* / generate AppID modify on of the app package or ressource will modify this AppID / ********************************************************************************************* */ typeof sAppId = S;; fun getAppId(scenepath)= let mkAppletGetAppMd5 scenepath -> lmd5 in let let _envchannel _channel -> env in let nil -> lenv in ( while ((_envfirstname env) != nil) do ( set lenv = (_envfirstname env)::lenv; set env = _removepkg env; ); lenv; ) -> lenv in set sAppId = _MD5value (listToString (lcat lenv lmd5)); 0;; /* ********************************************************************************************* / User management / ********************************************************************************************* */ /*! @ingroup netAPI * \brief Get a user item value * * Prototype: fun [NetComm NetUser S] S * * \param NetComm : the network structure * \param NetUser : the user structure * \param S : the item name * * \return S : the item value, or nil if not found **/ fun netUserGetItemValue(netstr, userstr, item)= if userstr == nil then nil else switchstr userstr.NU_items item ;; /*! @ingroup netAPI * \brief Set a user item value * * Prototype: fun [NetComm NetUser S S] I * * \param NetComm : the network structure * \param NetUser : the user structure * \param S : the item name * \param S : the new item value * * \return 0 **/ fun netUserSetItemValue(netstr, userstr, item, val)= if userstr == nil then nil else let switchstr userstr.NU_items item -> exist in if (exist == nil) then ( set userstr.NU_items = [item val]::userstr.NU_items; 0; ) else let sizelist userstr.NU_items -> size in let 0 -> i in let nil -> fitem in while (i < size) && (fitem == nil) do ( let nth_list userstr.NU_items i -> titem in let titem -> [name value] in if (strcmpi item name) then nil else ( mutate titem <- [_ val]; set fitem = titem; ); set i = i + 1; ); exec netstr.NC_cbUserGetItem with [netstr userstr item val]; 0;; /*! @ingroup netAPI * \brief Get a room item value * * Prototype: fun [NetComm S] S * * \param NetComm : the network structure * \param S : the item name * * \return S : the item value, or nil if not found **/ fun netRoomGetItemValue(netstr, item)= if netstr == nil then nil else switchstr netstr.NC_roomItems item ;; /*! @ingroup netAPI * \brief Set a room item value * * Prototype: fun [NetComm S S] I * * \param NetComm : the network structure * \param S : the item name * \param S : the new item value * * \return 0 **/ fun netRoomSetItemValue(netstr, item, val)= if netstr == nil then nil else let switchstr netstr.NC_roomItems item -> exist in if (exist == nil) then ( set netstr.NC_roomItems = [item val]::netstr.NC_roomItems; 0; ) else let sizelist netstr.NC_roomItems -> size in let 0 -> i in let nil -> fitem in while (i < size) && (fitem == nil) do ( let nth_list netstr.NC_roomItems i -> titem in let titem -> [name value] in if (strcmpi item name) then nil else ( mutate titem <- [_ val]; set fitem = titem; ); set i = i + 1; ); exec netstr.NC_cbRoomGetItem with [netstr item val]; 0;; fun netAddUser(netstr, id, login)= let switch netstr.NC_lUsers id -> userstr in if userstr != nil then userstr else let mkNetUser [id login ["Login" login]::nil 1] -> nuserstr in ( exec netstr.NC_cbNbUsers with [netstr (sizelist netstr.NC_lUsers)]; set netstr.NC_lUsers = [id nuserstr]::netstr.NC_lUsers; exec netstr.NC_cbNewUser with [netstr nuserstr]; nuserstr; );; fun netDelUser(netstr, userstr)= if userstr == nil then nil else ( exec netstr.NC_cbNbUsers with [netstr (sizelist netstr.NC_lUsers)]; exec netstr.NC_cbDelUser with [netstr userstr]; set netstr.NC_lUsers = remove_idx_from_list netstr.NC_lUsers userstr.NU_id; ); 0;; fun netDelUserById(netstr, id)= let switch netstr.NC_lUsers id -> userstr in if userstr == nil then nil else ( exec netstr.NC_cbNbUsers with [netstr (sizelist netstr.NC_lUsers)]; exec netstr.NC_cbDelUser with [netstr userstr]; set netstr.NC_lUsers = remove_idx_from_list netstr.NC_lUsers id; ); 0;; fun netUserSetLoginById(netstr, id, login)= let switch netstr.NC_lUsers id -> userstr in let if userstr == nil then (netAddUser netstr id login) else userstr -> userstr in ( exec netstr.NC_cbUserChangeLogin with [netstr userstr login]; set userstr.NU_login = login; netUserSetItemValue netstr userstr "Login" login; userstr; );; fun netUserSetLogin(netstr, userstr, login)= if userstr == nil then nil else ( exec netstr.NC_cbUserChangeLogin with [netstr userstr login]; set userstr.NU_login = login; netUserSetItemValue netstr userstr "Login" login; userstr; );; fun netUserGetLoginById(netstr, id)= let switch netstr.NC_lUsers id -> userstr in if userstr == nil then nil else userstr.NU_login ;; /*! @ingroup netAPI * \brief Get a user login * * Prototype: fun [NetUser] S * * \param NetUser : the user structure * * \return S : the user login **/ fun netUserGetLogin(userstr)= if userstr == nil then nil else userstr.NU_login ;; /*! @ingroup netAPI * \brief Get a user id * * Prototype: fun [NetUser] I * * \param NetUser : the user structure * * \return I : the user id **/ fun netUserGetId(userstr)= if userstr == nil then nil else userstr.NU_id ;; /*! @ingroup netAPI * \brief Get a user by it's login * * Prototype: fun [NetComm S] NetUser * * \param NetComm : the network structure * \param S : the user login * * \return NetUser : the user structure or nil if not found **/ fun netGetUserByLogin(netstr, login)= let nil -> user in let sizelist netstr.NC_lUsers -> size in let 0 -> i in ( while i < size do ( let nth_list netstr.NC_lUsers i -> [_ iuser] in if (!strcmp login iuser.NU_login) then set user = iuser else nil; set i = i + 1; ); user; );; /*! @ingroup netAPI * \brief Get a user by it's id * * Prototype: fun [NetComm I] NetUser * * \param NetComm : the network structure * \param I : the user id * * \return NetUser : the user structure or nil if not found **/ fun netGetUserById(netstr, id)= switch netstr.NC_lUsers id;; /*! @ingroup netAPI * \brief Get the current client user id * * Prototype: fun [NetComm] I * * \param NetComm : the network structure * * \return I : the client user id **/ fun netThisId(netstr)= netstr.NC_userId;; /*! @ingroup netAPI * \brief Get the current client user * * Prototype: fun [NetComm] NetUser * * \param NetComm : the network structure * * \return NetUser : the user structure **/ fun netThisUser(netstr)= switch netstr.NC_lUsers netstr.NC_userId;; /*! @ingroup netAPI * \brief Get the current client login * * Prototype: fun [NetComm] S * * \param NetComm : the network structure * * \return S : the current user login **/ fun netThisLogin(netstr)= netUserGetLogin netThisUser netstr;; /*! @ingroup netAPI * \brief Get the number of actual users * * Prototype: fun [NetComm] I * * \param NetComm : the network structure * * \return I : the number of actual users **/ fun netGetNbUsers(netstr)= sizelist netstr.NC_lUsers;; /* ********************************************************************************************* / Callback management / ********************************************************************************************* */ fun netSetCbConnected(netstr, cbfun)= set netstr.NC_cbConnected = cbfun; 0;; fun netSetCbClosed(netstr, cbfun)= set netstr.NC_cbClosed = cbfun; 0;; fun netSetCbSConnected(netstr, cbfun)= set netstr.NC_cbSConnected = cbfun; 0;; fun netSetCbSrvMessage(netstr, cbfun)= set netstr.NC_cbSrvMessage = cbfun; 0;; fun netSetCbUserMessage(netstr, cbfun)= set netstr.NC_cbUserMessage = cbfun; 0;; fun netSetCbUserPrivateMessage(netstr, cbfun)= set netstr.NC_cbUserPrivateMessage = cbfun; 0;; fun netSetCbGetFile(netstr, cbfun)= set netstr.NC_cbGetFile = cbfun; 0;; fun netSetCbNewUser(netstr, cbfun)= set netstr.NC_cbNewUser = cbfun; 0;; fun netSetCbDelUser(netstr, cbfun)= set netstr.NC_cbDelUser = cbfun; 0;; fun netSetCbUserChangeLogin(netstr, cbfun)= set netstr.NC_cbUserChangeLogin = cbfun; 0;; fun netSetCbUserGetItem(netstr, cbfun)= set netstr.NC_cbUserGetItem = cbfun; 0;; fun netSetCbRoomGetItem(netstr, cbfun)= set netstr.NC_cbRoomGetItem = cbfun; 0;; fun netSetCbNbUsers(netstr, cbfun)= set netstr.NC_cbNbUsers = cbfun; 0;; fun netSetCbRoomChanged(netstr, cbfun)= set netstr.NC_cbRoomChanged = cbfun; 0;; /* ********************************************************************************************* / Message management / ********************************************************************************************* */ fun netSendMultiPart(netstr, userstr, flag, cmd, message, arg, pos)= let if flag == nil then iComFlagDefault else flag -> flag in let strlen message -> len in let substr message pos iMaxMessageSize -> part in let if (pos + iMaxMessageSize) >= len then flag|iComFlagMultiEnd else flag|iComFlagMulti -> nflag in ( //_fooS strcat " >> mess flag :" ctoa nflag; //_fooS strcat " >> mess part :" message; //_fooS strcat " >> mess arg :" arg; _on netstr.NC_channel cMessage [nflag (itoa userstr.NU_id) cmd part arg]; if (pos + iMaxMessageSize) >= len then nil else netSendMultiPart netstr userstr flag cmd message arg (pos + iMaxMessageSize); ); 0;; /*! @ingroup netAPI * \brief Send a file * * Prototype: fun [NetComm NetUser I S S] I * * \param NetComm : the network structure * \param NetUser : the user structure, this can be nil to send it to all users * \param I : message flags, nil for default * \param S : command * \param S : the file name to request * * \return 0 **/ fun netSendFile(netstr, userstr, flag, cmd, filename)= if (!netIsConnected netstr) then 1 else ( let if flag == nil then iComFlagDefault else flag -> flag in let strtoweb (_getpack _checkpack filename) -> data in if (data == nil) then nil else let if userstr == nil then flag|iComFlagBroad else flag|iComFlagPrivate -> flag in let if (flag & iComFlagAES) then _AESencryptMessage data netstr.NC_aesServerKey else strtoweb data -> data in let if (flag & iComFlagAES) then _AESencryptMessage filename netstr.NC_aesServerKey else filename -> filename in if ((strlen data) > iMaxMessageSize) then netSendMultiPart netstr userstr flag|iComFlagFile cmd data filename 0 else _on netstr.NC_channel cMessage [flag|iComFlagFile (itoa userstr.NU_id) cmd data filename]; 0; );; /*! @ingroup netAPI * \brief Request a file * * Prototype: fun [NetComm NetUser I S S] I * * \param NetComm : the network structure * \param NetUser : the user structure, this can be nil to request it from all users * \param I : message flags, nil for default * \param S : command * \param S : the file name to request * * \return 0 **/ fun netGetFile(netstr, userstr, flag, cmd, filename)= if (!netIsConnected netstr) then 1 else ( let if flag == nil then iComFlagDefault else flag -> flag in let if userstr == nil then flag|iComFlagBroadOthers else flag|iComFlagPrivate -> flag in let if (flag & iComFlagAES) then _AESencryptMessage cmd netstr.NC_aesServerKey else strtoweb cmd -> cmd in let if (flag & iComFlagAES) then _AESencryptMessage filename netstr.NC_aesServerKey else filename -> filename in _on netstr.NC_channel cMessage [flag (itoa userstr.NU_id) "requestFile" cmd filename]; 0; );; /*! @ingroup netAPI * \brief Send a message to the server with arguments * * Prototype: fun [NetComm S S S] I * * \param NetComm : the network structure * \param S : command * \param S : message * \param S : arguments * * \return 0 **/ fun netSendMessageExt(netstr, cmd, message, arg)= if (!netIsConnected netstr) then 1 else ( let if (netstr.NC_status & iStatusSecurised) then iComFlagAES else iComFlagDefault -> flag in let if (netstr.NC_status & iStatusSecurised) then _AESencryptMessage message netstr.NC_aesServerKey else strtoweb message -> message in let if (netstr.NC_status & iStatusSecurised) then _AESencryptMessage arg netstr.NC_aesServerKey else arg -> arg in if ((strlen message) > iMaxMessageSize) then netSendMultiPart netstr nil flag cmd message arg 0 else _on netstr.NC_channel cMessage [flag nil cmd message arg]; 0; );; /*! @ingroup netAPI * \brief Send a message to the server * * Prototype: fun [NetComm S S] I * * \param NetComm : the network structure * \param S : command * \param S : message * * \return 0 **/ fun netSendMessage(netstr, cmd, message)= if (!netIsConnected netstr) then 1 else ( let if (netstr.NC_status & iStatusSecurised) then iComFlagAES else iComFlagDefault -> flag in let if (netstr.NC_status & iStatusSecurised) then _AESencryptMessage message netstr.NC_aesServerKey else strtoweb message -> message in if ((strlen message) > iMaxMessageSize) then netSendMultiPart netstr nil flag cmd message nil 0 else _on netstr.NC_channel cMessage [flag nil cmd message nil]; 0; );; /*! @ingroup netAPI * \brief Broad a secure message to all users connected in the same room * * Prototype: fun [NetComm S S S] I * * \param NetComm : the network structure * \param S : command * \param S : message * \param S : reply * * \return 0 **/ fun netSendBroadMessageSecure(netstr, cmd, message, reply)= if (!netIsConnected netstr) then 1 else ( let if (netstr.NC_status & iStatusSecurised) then iComFlagAES else iComFlagDefault -> flag in let flag|(if reply then iComFlagBroad else iComFlagBroadOthers) -> flag in let if (netstr.NC_status & iStatusSecurised) then _AESencryptMessage message netstr.NC_aesServerKey else strtoweb message -> message in if ((strlen message) > iMaxMessageSize) then netSendMultiPart netstr nil flag cmd message nil 0 else _on netstr.NC_channel cMessage [flag nil cmd message nil]; 0; );; /*! @ingroup netAPI * \brief Broad a message to all users connected in the same room * * Prototype: fun [NetComm S S I] I * * \param NetComm : the network structure * \param S : command * \param S : message * \param I : 1 if the client must receive his hown sent message, 0 otherwise * * \return 0 **/ fun netSendBroadMessage(netstr, cmd, message, reply)= if (!netIsConnected netstr) then 1 else ( let iComFlagDefault -> flag in let flag|(if reply then iComFlagBroad else iComFlagBroadOthers) -> flag in let strtoweb message -> message in if ((strlen message) > iMaxMessageSize) then netSendMultiPart netstr nil flag cmd message nil 0 else _on netstr.NC_channel cMessage [flag nil cmd message nil]; 0; );; /*! @ingroup netAPI * \brief Set a client item value * * Prototype: fun [NetComm S S] I * * \param NetComm : the network structure * \param S : the item name * \param S : the new item value * * \return 0 **/ fun netUpdateUserItem(netstr, item, val)= if (!netIsConnected netstr) then 1 else ( let if (netstr.NC_status & iStatusSecurised) then iComFlagAES else iComFlagDefault -> flag in let if (netstr.NC_status & iStatusSecurised) then _AESencryptMessage item netstr.NC_aesServerKey else item -> item in let if (netstr.NC_status & iStatusSecurised) then _AESencryptMessage val netstr.NC_aesServerKey else strtoweb val -> val in if ((strlen item) > iMaxMessageSize) then netSendMultiPart netstr nil flag "setCliItem" item val 0 else _on netstr.NC_channel cMessage [flag nil "setCliItem" item val]; 0; );; /*! @ingroup netAPI * \brief Set a room item value * * Prototype: fun [NetComm S S] I * * \param NetComm : the network structure * \param S : the item name * \param S : the new item value * * \return 0 **/ fun netUpdateRoomItem(netstr, item, val)= if (!netIsConnected netstr) then 1 else ( let if (netstr.NC_status & iStatusSecurised) then iComFlagAES else iComFlagDefault -> flag in let if (netstr.NC_status & iStatusSecurised) then _AESencryptMessage item netstr.NC_aesServerKey else item -> item in let if (netstr.NC_status & iStatusSecurised) then _AESencryptMessage val netstr.NC_aesServerKey else strtoweb val -> val in if ((strlen item) > iMaxMessageSize) then netSendMultiPart netstr nil flag "setRoomItem" item val 0 else _on netstr.NC_channel cMessage [flag nil "setRoomItem" item val]; 0; );; /*! @ingroup netAPI * \brief Send a RSA encrypted message to the server * * Prototype: fun [NetComm S S] I * * \param NetComm : the network structure * \param S : command * \param S : message * * \return 0 **/ fun netSendRsaMessage(netstr, cmd, message)= if (!netIsConnected netstr) then 1 else ( let _RSAencryptMessage message netstr.NC_rsaServerPublic -> message in if ((strlen message) > iMaxMessageSize) then netSendMultiPart netstr nil iComFlagRSA cmd message nil 0 else _on netstr.NC_channel cMessage [iComFlagRSA nil cmd message nil]; 0; );; /*! @ingroup netAPI * \brief Send a secure private message to another user * * Prototype: fun [NetComm NetUser S S] I * * \param NetComm : the network structure * \param NetUser : the destination user structure * \param S : command * \param S : message * * \return 0 **/ fun netSendPrivateMessageSecure(netstr, userstr, cmd, message)= if (!netIsConnected netstr) then 1 else ( let if (netstr.NC_status & iStatusSecurised) then iComFlagAES|iComFlagPrivate else iComFlagPrivate -> flag in let if (netstr.NC_status & iStatusSecurised) then _AESencryptMessage message netstr.NC_aesServerKey else strtoweb message -> message in if ((strlen message) > iMaxMessageSize) then netSendMultiPart netstr userstr flag cmd message nil 0 else _on netstr.NC_channel cMessage [flag (itoa userstr.NU_id) cmd message nil]; 0; );; /*! @ingroup netAPI * \brief Send a private message to another user * * Prototype: fun [NetComm NetUser S S] I * * \param NetComm : the network structure * \param NetUser : the destination user structure * \param S : command * \param S : message * * \return 0 **/ fun netSendPrivateMessage(netstr, userstr, cmd, message)= if (!netIsConnected netstr) then 1 else ( let iComFlagPrivate -> flag in let strtoweb message -> message in if ((strlen message) > iMaxMessageSize) then netSendMultiPart netstr userstr flag cmd message nil 0 else _on netstr.NC_channel cMessage [flag (itoa userstr.NU_id) cmd message nil]; 0; );; /*! @ingroup netAPI * \brief Send a request to kick a user from the server.
The user will be kicked only if several other users send this request * * Prototype: fun [NetComm NetUser] I * * \param NetComm : the network structure * \param NetUser : the user structure to kick * * \return 0 **/ fun netKickUser(netstr, userstr)= if (!netIsConnected netstr) then 1 else ( _on netstr.NC_channel cMessage [iComFlagPrivate (itoa userstr.NU_id) "kickUser" nil nil]; 0; );; fun netCryptMessage(netstr, message, mode)= if (mode & iComFlagRSA) then _RSAencryptMessage message netstr.NC_rsaServerPublic else _AESencryptMessage message netstr.NC_aesServerKey ;; fun netUnCryptMessage(netstr, message, mode)= if (mode & iComFlagRSA) then _RSAdecryptMessage message netstr.NC_rsaPrivate else _AESdecryptMessage message netstr.NC_aesServerKey ;; /*! @ingroup netAPI * \brief Format a message and replace %itemname% by the user item values * * Prototype: fun [NetComm NetUser S] S * * \param NetComm : the network structure * \param NetUser : the user structure * \param S : the message to format * * \return S : the formated message **/ fun netFormatMessage(netstr, userstr, message)= let sizelist userstr.NU_items -> size in let 0 -> i in while i < size do ( let nth_list userstr.NU_items i -> [item value] in set message = strreplacei message (strcatn "%"::item::"%"::nil) value; set i = i + 1; ); message;; fun netChannel(netstr)= netstr.NC_channel;; /*! @ingroup netAPI * \brief Get the connection state * * Prototype: fun [NetComm] I * * \param NetComm : the network structure * * \return I : 1 if the connection is available, 0 if not **/ fun netIsConnected(netstr)= if netstr.NC_channel == nil then 0 else 1;; /*! @ingroup netAPI * \brief Disconnect from the server * * Prototype: fun [NetComm] I * * \param NetComm : the network structure * * \return 0 **/ fun netDisconnect(netstr)= let netstr.NC_channel -> chan in ( _killchannel chan; set netstr.NC_channel = nil; set netstr.NC_status = iStatusDisconnected; set lNetCommInst = remove_idx_from_list lNetCommInst chan; //copy the user list let netstr.NC_lUsers -> lusers in while (lusers != nil) do ( let hd lusers -> [_ ustr] in netDelUser netstr ustr; set lusers = tl lusers; ); exec netstr.NC_cbClosed with [netstr]; ); 0;; /*! @ingroup netAPI * \brief Create a network structure to prepare the connection to a server with advanced parameters * * Prototype: fun [S I S Env] NetComm * * \param S : the server name or ip address * \param I : the server port * \param S : the connection script * \param Env : the scol environment * * \return NetComm : the new network structure **/ fun netCreateExt(server, port, script, env)= let if env == nil then (_envchannel _channel) else env -> env in let if (isIP server 0) then server else _gethostbyname server -> server in mkNetComm[nil server port script env nil nil nil nil nil nil nil 0 nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil] ;; /*! @ingroup netAPI * \brief Create a network structure to prepare the connection to a server * * Prototype: fun [S I] NetComm * * \param S : the server name or ip address * \param I : the server port * * \return NetComm : the new network structure **/ fun netCreate(server, port)= let _envchannel _channel -> env in let if (isIP server 0) then server else _gethostbyname server -> server in mkNetComm[nil server port nil env nil nil nil nil nil nil nil 0 nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil] ;; /*! @ingroup netAPI * \brief Create an empty NetComm structure * * Prototype: fun [] NetComm * * \return NetComm : the new network structure **/ fun netCreateMinimum()= let _envchannel _channel -> env in mkNetComm[nil nil nil nil env nil nil nil nil nil nil nil 0 nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil] ;; /*! @ingroup netAPI * \brief Connect to a server * * Prototype: fun [NetComm] I * * \param NetComm : the network structure * * \return I : 1 if successful connected, 0 otherwise **/ fun netConnect(netstr)= if (netstr == nil) || (netstr.NC_status & iStatusConnected) then 1 else let 0 -> ret in ( // remove existing users set netstr.NC_lUsers = nil; set netstr.NC_channel = _openchannel strcatn netstr.NC_serverName::":"::(itoa netstr.NC_serverPort)::nil netstr.NC_script netstr.NC_env; if netstr.NC_channel == nil then nil else ( set netstr.NC_status = iStatusConnected; set lNetCommInst = [netstr.NC_channel netstr]::lNetCommInst; set ret = 1; ); ret; );; /*! @ingroup netAPI * \brief Force a server re connection * * Prototype: fun [NetComm] I * * \param NetComm : the network structure * * \return I : 1 if successful connected, 0 otherwise **/ fun netReconnect(netstr)= if netstr.NC_channel == nil then nil else netDisconnect netstr; netConnect netstr;; /*! @ingroup netAPI * \brief Set a server url and port * * Prototype: fun [NetComm S I] NetComm * * \param NetComm : the network structure * \param S : the server name or ip address * \param I : the server port * * \return NetComm : the same network structure **/ fun netSetServer(netstr, server, port)= let if (isIP server 0) then server else _gethostbyname server -> server in set netstr.NC_serverName = server; set netstr.NC_serverPort = port; if (netstr.NC_status & iStatusConnected) then netReconnect netstr else nil; netstr;; /*! @ingroup netAPI * \brief Change the current user login * * Prototype: fun [NetComm S] I * * \param NetComm : the network structure * \param S : the new requested login * * \return 0 **/ fun netChangeLogin(netstr, login)= netSendMessage netstr "setLogin" addSlashes login; 0;; /*! @ingroup netAPI * \brief Change the current room * * Prototype: fun [NetComm S] I * * \param NetComm : the network structure * \param S : the new requested room * * \return 0 **/ fun netChangeRoom(netstr, room)= set netstr.NC_roomItems = nil; netSendMessage netstr "setRoom" addSlashes room; 0;; /* ********************************************************************************************* / Server responses / ********************************************************************************************* */ fun __connectedToServer(cid, clogin, srvpubkey)= let switch lNetCommInst _channel -> netstr in let _RSAgetKeyPair 1024 -> [priv pub] in ( set netstr.NC_rsaServerPublic = srvpubkey; set netstr.NC_rsaPrivate = priv; set netstr.NC_rsaPublic = pub; set netstr.NC_userId = atoi cid; netAddUser netstr atoi cid clogin; // send client public key to server netSendMessageExt netstr "setCliSecure" pub (netCryptMessage netstr sAppId iComFlagRSA); ); 0;; fun __srvMessage(mode, cmd, message, arg)= let switch lNetCommInst _channel -> netstr in if (mode & iComFlagMulti) then ( set netstr.NC_messageBuffer = strcat netstr.NC_messageBuffer message; 0; ) else let if (mode & iComFlagMultiEnd) then (strcat netstr.NC_messageBuffer message) else message -> message in let if (mode & iComFlagRSA) then _RSAdecryptMessage message netstr.NC_rsaPrivate else if (mode & iComFlagAES) then _AESdecryptMessage message netstr.NC_aesServerKey else webtostr message -> message in let if (mode & iComFlagRSA) then _RSAdecryptMessage arg netstr.NC_rsaPrivate else if (mode & iComFlagAES) then _AESdecryptMessage arg netstr.NC_aesServerKey else webtostr arg -> arg in ( set netstr.NC_messageBuffer = nil; if (!strcmp cmd "setCryptoAES") then ( set netstr.NC_aesServerKey = message; set netstr.NC_status = netstr.NC_status|iStatusSecurised; exec netstr.NC_cbSConnected with [netstr]; 0; ) else if (!strcmp cmd "delUser") then ( netDelUserById netstr atoi message; 0; ) else if (!strcmp cmd "addUser") then ( netAddUser netstr (atoi message) arg; 0; ) else if (!strcmp cmd "getRoomItem") then ( netRoomSetItemValue netstr message arg; 0; ) else if (!strcmp cmd "getRoom") then ( set netstr.NC_roomName = message; exec netstr.NC_cbRoomChanged with [netstr message]; 0; ) else ( exec netstr.NC_cbSrvMessage with [netstr cmd message arg]; 0; ); ); 0;; fun __usrMessage(mode, from, cmd, message, arg)= let switch lNetCommInst _channel -> netstr in let switch netstr.NC_lUsers (atoi from) -> userstr in if netstr == nil || userstr == nil then nil else if (mode & iComFlagMulti) then ( set netstr.NC_messageBuffer = strcat netstr.NC_messageBuffer message; 0; ) else let if (mode & iComFlagMultiEnd) then (strcat netstr.NC_messageBuffer message) else message -> message in let if (mode & iComFlagRSA) then _RSAdecryptMessage message netstr.NC_rsaPrivate else if (mode & iComFlagAES) then _AESdecryptMessage message netstr.NC_aesServerKey else webtostr message -> message in let if (mode & iComFlagRSA) then _RSAdecryptMessage arg netstr.NC_rsaPrivate else if (mode & iComFlagAES) then _AESdecryptMessage arg netstr.NC_aesServerKey else webtostr arg -> arg in ( set netstr.NC_messageBuffer = nil; if (mode & iComFlagFile) then ( if arg == nil then nil else // _storepack webtostr message arg; exec netstr.NC_cbGetFile with [netstr userstr cmd (webtostr message) arg]; 0; ) else if (!strcmp cmd "loginChanged") then ( netUserSetLogin netstr userstr message; 0; ) else if (!strcmp cmd "getCliItem") then ( netUserSetItemValue netstr userstr message arg; ) else if (!strcmp cmd "requestFile") then ( netSendFile netstr userstr mode message arg; 0; ) else if (mode & iComFlagPrivate) then ( exec netstr.NC_cbUserPrivateMessage with [netstr userstr cmd message arg]; 0; ) else ( exec netstr.NC_cbUserMessage with [netstr userstr cmd message arg]; 0; ); ); 0;; /* ********************************************************************************************* / Connection Channel management / ********************************************************************************************* */ fun _connected()= let switch lNetCommInst _channel -> netstr in ( exec netstr.NC_cbConnected with [netstr]; ); 0;; fun _closed()= let switch lNetCommInst _channel -> netstr in ( netDisconnect netstr; ); 0;;