material ASSET/360Video
{
	receive_shadows off
	technique tech_interf
	{
		pass pass_interf
		{
		  lighting off
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 20
			cull_hardware none
			cull_software none
	  
	    vertex_program_ref equirect_vs
			{
			}
			fragment_program_ref equirect_fp
			{
        param_named radius float 0.461
        param_named uvOffset float4 -0.01 0.02 -0.01 0.02
        param_named rotate float2 0.0 0.0
        param_named scale float 1.0
        param_named blendingRatio float 0.99
			}

			texture_unit tex_video
			{
				texture_alias tex_video
				texture logo.bmp
				filtering linear linear linear
			}
		}
	}
}

material ASSET/360ThetaVideo
{
	receive_shadows off
	technique tech_interf
	{
		pass pass_interf
		{
		  lighting off
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 20
			cull_hardware none
			cull_software none
	  
	    vertex_program_ref equirect_vs
			{
			}
			fragment_program_ref equirect_fp
			{
        param_named radius float 0.445
        param_named uvOffset float4 0.0 0.0 0.0 0.0
        param_named rotate float2 90.0 -90.0
        param_named scale float 0.888889
        param_named blendingRatio float 0.99
			}

			texture_unit tex_video
			{
				texture_alias tex_video
				texture logo.bmp
				filtering linear linear linear
			}
		}
	}
}

material ASSET/360GearVideo
{
	receive_shadows off
	technique tech_interf
	{
		pass pass_interf
		{
		  lighting off
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0 0 0 1 20
			cull_hardware none
			cull_software none
	  
	    vertex_program_ref equirect_vs
			{
			}
			fragment_program_ref equirect_fp
			{
        param_named radius float 0.445
        param_named uvOffset float4 0.0 0.0 0.0 0.0
        param_named rotate float2 0.0 0.0
        param_named scale float 0.888889
        param_named blendingRatio float 0.99
			}

			texture_unit tex_video
			{
				texture_alias tex_video
				texture logo.bmp
				filtering linear linear linear
			}
		}
	}
}