vertex_program equirect_vs glsl glsles glslang hlsl { source assets/materials/equirect_vp.glsl default_params { param_named_auto wvpMat worldviewproj_matrix } } fragment_program equirect_fp_GL glsl glsles glslang { source assets/materials/equirect_fp.glsl default_params { param_named radius float 0.445 param_named uvOffset float4 0.0 0.0 0.0 0.0 param_named rotate float2 0.0 0.0 param_named scale float 1.0 param_named blendingRatio float 0.99 } } fragment_program equirect_fp_HLSL hlsl { source assets/materials/equirect_fp.glsl target ps_3_0 } fragment_program equirect_fp unified { delegate equirect_fp_GL delegate equirect_fp_HLSL default_params { param_named radius float 0.445 param_named uvOffset float4 0.0 0.0 0.0 0.0 param_named rotate float2 0.0 0.0 param_named scale float 1.0 param_named blendingRatio float 0.99 } }