particle_system Explosion3 { material Particles/Explosion1 particle_width 0.12 particle_height 0.12 quota 60 cull_each false sorted false local_space true iteration_interval 0.0 nonvisible_update_timeout 0.0 billboard_type point billboard_origin center billboard_rotation_type texcoord point_rendering false accurate_facing false emitter Point { position 0.0 0.0 0.0 direction 1.0 0.0 0.0 angle 150.63 emission_rate 500 velocity_min 5 velocity_max 10 time_to_live_min 1.5 time_to_live_max 2 duration_min 0.4 duration_max 0.6 repeat_delay_min 0 repeat_delay_max 0 colour_range_start 1 1 0 1 colour_range_end 0.5 0.5 0 0.0 } affector LinearForce { force_vector 0.0 -2.0 0.0 force_application add } affector Scaler { rate -0.05 } }