material gb_boxe_red { technique gb_boxe_red_technique { pass gb_boxe_red_standard { ambient 0.807843 0.266667 0.160784 0.992126 diffuse 1 0.14902 0 0.992126 specular 0.0980392 0.0980392 0.0980392 1 102 shading phong texture_unit roughness { texture demos/leapmotion/boxe/material/gb-boxe-red_orm.jpg 8 } } } } material gb_box_white { technique gb_box_white_technique { pass gb_box_white_standard { ambient 1 1 1 0.992126 diffuse 1 1 1 0.992126 specular 0.121569 0.121569 0.121569 0 72.57 texture_unit roughness { texture demos/leapmotion/boxe/material/gb-box-white_orm.jpg 8 } } } } material gb_metal { technique gb_metal_technique { pass gb_metal_standard { ambient 0.301961 0.301961 0.301961 1 diffuse 0.301961 0.301961 0.301961 1 specular 0.174353 0.174353 0.174353 0.26 178.5 } } } material gb_punching_ball { technique gb_punching_ball_technique { pass gb_punching_ball_standard { specular 0.452706 0.452706 0.452706 0.74 153 texture_unit gb_punching_ball_Diffuse#2 { texture demos/leapmotion/boxe/bitmap/gb_punching_ball.jpg 9 } texture_unit normal { texture demos/leapmotion/boxe/material/gb-punching-ball_normal.jpg 9 } texture_unit roughness { texture demos/leapmotion/boxe/material/gb-punching-ball_orm.jpg 8 } } } } material gb_punching_bag { technique gb_punching_bag_technique { pass gb_punching_bag_standard { specular 0.623922 0.623922 0.623922 0.86 153 texture_unit gb_punching_bag_Diffuse#2 { texture demos/leapmotion/boxe/bitmap/gb_bag.jpg 9 } texture_unit roughness { texture demos/leapmotion/boxe/material/gb-punching-bag_orm.jpg 8 } } } } material gb_bag_black { technique gb_bag_black_technique { pass gb_bag_black_standard { ambient 0.0588235 0.0588235 0.0588235 1 diffuse 0.0588235 0.0588235 0.0588235 1 specular 0.603 0.603 0.603 0.67 196.35 texture_unit roughness { texture demos/leapmotion/boxe/material/gb-bag-black_orm.jpg 8 } } } } material gb_white { technique gb_white_technique { pass gb_white_standard { ambient 0.588235 0.588235 0.588235 1 diffuse 0.588235 0.588235 0.588235 1 specular 0 0 0 0 25.5 } } }