struct TextType =[ TEXTObj2D:Obj2D, TEXTtext:S, TEXTbmp:ObjBitmap, TEXTxsize:I, TEXTysize:I, TEXTtextcolor:I, TEXTtextflags:I, TEXTshadowcolor:I, TEXTshadowflag:I, TEXTfont:ObjFont, TEXTtransparency:I ] mkTextType;; proto TEXT_New = fun [Chn ContainerType Obj2D [I I] I I I S I I S I I I I S] TextType;; proto TEXT_Del = fun [TextType] I;; proto TEXT_GetText = fun [TextType] S;; proto TEXT_SetText = fun [TextType S] TextType;; proto TEXT_GetObject = fun [TextType] Obj2D;; proto TEXT_ChangeDisplayFlags = fun [TextType I I I] TextType;; proto TEXT_ChangeCoordinates = fun [TextType [I I] I I] TextType;;