| Category / Domain: | C3D3 Plugin | 
| SCOL Voy@ger Compatibility: | V 3.2 and up | 
| Update: | 04/2002 | 
This plugin lets you link an object to the camera (and thus generally to the avatar). It allows you to link the avatar to an object too.

  Figure 1 : CamTool plugin editor interface.
 Angle X : Angular position of the object, on X axis. 
  
  Angle Y : Angular position of the object, on Y axis. 
  
  Angle Z : Angular position of the object, on Z axis. 
  
  
  Pos X : Position of the object, on X axis 
  
  Pos Y : Position of the object, on Y axis 
  
  Pos Z : Position of the object, on Z axis 
  
  Scale : Scale of the object in %
Init on : Links the object to the camera (and generally to the avatar) when the instance starts.
  
  Link to AVATAR DUMMY : Links the object to the Avatar's feet (instead of the camera).
Create a "CamTool (1.0)" instance. Put a link to an object in the anchor.
  Then implement all links that are necessary to the project.
| Action | Function | 
| module.event à C3D3.instance.link | Links the object to the camera (or to the avatar). | 
| module.event à C3D3.instance.unlink | Unlinks the object and links it to the avatar's feet. | 
| module.event à C3D3.instance.linkS | Links the object to the camera (or to the avatar) by all the clients. | 
| module.event à C3D3.instance.unlinkS | Unlinks the object and links it to the avatar's feet by all the clients. | 
| module.event à C3D3.instance.LinkAv | Links the avatar to an object. | 
| module.event à C3D3.instance.UnLinkAv | Unlinks the avatar from an object. | 
| Event | Function | 
| Zone | Function | Interface | Affectation | 
| None |