Category / Domain: | C3D3 Plugin |
SCOL Voy@ger Compatibility: | V 3.2 and up |
Update: | 04/2002 |
This plugin lets you link an object to the camera (and thus generally to the avatar). It allows you to link the avatar to an object too.
Figure 1 : CamTool plugin editor interface.
Angle X : Angular position of the object, on X axis.
Angle Y : Angular position of the object, on Y axis.
Angle Z : Angular position of the object, on Z axis.
Pos X : Position of the object, on X axis
Pos Y : Position of the object, on Y axis
Pos Z : Position of the object, on Z axis
Scale : Scale of the object in %
Init on : Links the object to the camera (and generally to the avatar) when the instance starts.
Link to AVATAR DUMMY : Links the object to the Avatar's feet (instead of the camera).
Create a "CamTool (1.0)" instance. Put a link to an object in the anchor.
Then implement all links that are necessary to the project.
Action | Function |
module.event à C3D3.instance.link | Links the object to the camera (or to the avatar). |
module.event à C3D3.instance.unlink | Unlinks the object and links it to the avatar's feet. |
module.event à C3D3.instance.linkS | Links the object to the camera (or to the avatar) by all the clients. |
module.event à C3D3.instance.unlinkS | Unlinks the object and links it to the avatar's feet by all the clients. |
module.event à C3D3.instance.LinkAv | Links the avatar to an object. |
module.event à C3D3.instance.UnLinkAv | Unlinks the avatar from an object. |
Event | Function |
Zone | Function | Interface | Affectation |
None |