# paintball specific parameters #paintBallObjName paintBallGun10 #paintBallName invisible #paintBallCamPos 100 -70 260 #paintBallCamOrient 0 -500 0 #paintBallCamScale 50 #paintBallReload 1 22 #paintBallShoot 53 69 #paintBallWait 70 150 #paintBallWalk 23 52 #paintBallAmmoDelta 130 #paintBallAmmoPos 100 -55 400 #paintBallGunTimeout 300 shell paintBallGun10 { 0 0 0 0 0 0 mesh Line01 { 0 0 0 -32767 16383 0 anim anim { length 151 position 0 0 0 -1 1 0 0 -1 18 0 0 -1 22 0 0 -1 23 0 0 -1 29 0 -25 -1 37 0 0 -1 45 0 -25 -1 position 53 0 0 -1 54 0 0 -1 70 0 0 -1 71 0 0 -1 151 0 0 -1 rotation 0 0 .7071 .7071 0 1 0 .7071 .7071 0 11 -.4934 .5065 .7006 -.0953 15 .6193 -.5567 -.5394 -.1241 18 -.4934 .5065 .7006 -.0953 22 0 .7071 .7071 0 23 0 .7071 .7071 0 37 0 .7071 .7071 0 rotation 53 0 .7071 .7071 0 54 0 .7071 .7071 0 62 -.0805 .9192 .281 .2636 70 0 .7071 .7071 0 71 0 .7071 .7071 0 110 .0953 .7006 .7006 -.0953 151 0 .7071 .7071 0 } } } # Export m3d - release 1.5e # nb material=1 # nb vertices=31 # nb mesh=1 # nb polygons=41/58