# paintball specific parameters #paintBallObjName paintBallAmmo2 #paintBallName double_automatic #paintBallAmmoScale 40 #paintBallAmmoAvScale 25 #paintBallNbMaxAmmos 200 #paintBallNbAmmos 200 #paintBallClipCapacity 40 #paintBallPower 2 material bullet { type GOURAUD color 898989 } mesh paintBallAmmo2 { 0 0 -12 0 16383 0 0.000000 0.000000 0.000000 0.000000 0.000002 16.263905 15.467895 0.000001 5.025823 9.559684 -0.000002 -13.157776 -9.559686 -0.000002 -13.157774 -15.467894 0.000001 5.025825 0.000000 -21.193567 16.263906 15.467895 -21.193567 5.025825 9.559684 -21.193569 -13.157774 -9.559686 -21.193569 -13.157772 -15.467894 -21.193567 5.025827 0.000000 -36.413944 0.000004 bullet 0 3 2 1 0 5 4 3 0 1 5 1 2 7 6 2 3 8 7 3 4 9 8 4 5 10 9 5 1 6 10 11 6 7 11 7 8 11 8 9 11 9 10 11 10 6 } # Export m3d - release 1.5e # nb material=1 # nb vertices=12 # nb mesh=1 # nb polygons=13/20