material BAR00 { texture LIB/TEXTURE/ROOM/NIGHTCLUB/Bar00.jpg color 7f7f7f } material bar01 { texture LIB/TEXTURE/ROOM/NIGHTCLUB/Bar01.jpg color 7f7f7f } material bardessus { texture LIB/TEXTURE/ROOM/NIGHTCLUB/bardessus.jpg color 7f7f7f } material intbarbas { texture LIB/TEXTURE/ROOM/NIGHTCLUB/intbarbas.jpg color 7f7f7f } mesh bar01 { 0 0 0 0 16383 0 -227 35 0 227 35 0 -227 -35 0 227 -35 0 -227 35 120 227 35 120 -227 -35 120 227 -35 120 bardessus 4 0 0 5 254 0 7 254 254 6 0 254 bar01 1 0 0 3 254 0 7 254 254 5 0 254 2 0 0 0 254 0 4 254 254 6 0 254 BAR00 0 0 0 1 254 0 5 254 254 4 0 254 intbarbas 3 0 0 2 254 0 6 254 254 7 0 254 } # Export m3d - release 1.5d # nb material=4 # nb vertices=8 # nb mesh=1 # nb polygons=5/10