material Barduhaut { texture LIB/TEXTURE/ROOM/NIGHTCLUB/barduhaut.jpg color 7f7f7f } material barcotehaut { texture LIB/TEXTURE/ROOM/NIGHTCLUB/cotebarhaut.jpg color 7f7f7f } material barhautdessus { texture LIB/TEXTURE/ROOM/NIGHTCLUB/barhautdessus.jpg color 7f7f7f } material intbarbas { texture LIB/TEXTURE/ROOM/NIGHTCLUB/intbarbas.jpg color 7f7f7f } mesh Object01 { -214 -369 -70 0 16383 0 -12 -34 311 442 -34 311 -12 -104 311 442 -104 311 -12 -34 431 442 -34 431 -12 -104 431 442 -104 431 barcotehaut 1 0 0 3 254 0 7 254 254 5 0 254 2 0 0 0 254 0 4 254 254 6 0 254 barhautdessus 4 0 19 5 254 19 7 254 235 6 0 235 intbarbas 3 0 0 2 254 0 6 254 254 7 0 254 Barduhaut 0 0 0 1 254 0 5 254 254 4 0 254 } # Export m3d - release 1.5d # nb material=4 # nb vertices=8 # nb mesh=1 # nb polygons=5/10