material BOARD1001 { texture Lib/texture/furnitur/scientific/board/BOARD1001.JPG color 000000 } mesh board1001 { 0 74 0 16383 0 0 -10 75 -200 10 75 -200 10 75 200 -10 75 200 -10 -74 -200 10 -74 -200 10 -75 200 -10 -75 200 -10 75 -200 10 75 -200 10 75 200 -10 75 200 -10 -74 -200 10 -74 -200 10 -75 200 -10 -75 200 -10 75 -200 -10 75 200 -10 -74 -200 -10 -75 200 BOARD1001 0 0 0 1 0 4 2 253 4 3 254 0 4 254 3 7 0 3 6 0 0 5 254 0 8 4 5 12 88 4 13 87 0 9 0 0 10 11 0 14 0 0 15 11 5 11 59 5 17 0 254 19 0 0 18 254 0 16 254 254 } # Export m3d - release 1.5d # nb material=1 # nb vertices=20 # nb mesh=1 # nb polygons=5/10