material POST1002 { texture Lib/texture/furnitur/scientific/poster/POST1002.JPG color 000000 } mesh post1002 { 0 50 -2 0 0 0 -50 50 -2 50 50 -2 50 50 2 -50 50 2 -50 -50 -2 50 -50 -2 50 -50 2 -50 -50 2 -50 50 -2 50 50 -2 50 50 2 -50 50 2 -50 -50 -2 50 -50 -2 50 -50 2 -50 -50 2 -50 50 -2 50 50 -2 50 50 2 -50 50 2 -50 -50 -2 50 -50 -2 50 -50 2 -50 -50 2 POST1002 1 9 233 5 9 19 6 0 16 2 0 236 3 0 228 7 0 17 4 9 15 0 9 228 8 0 18 9 0 240 10 9 239 11 9 19 12 242 16 15 254 15 14 254 254 13 240 254 16 0 254 20 0 0 21 254 0 17 254 254 18 22 23 19 } # Export m3d - release 1.5d # nb material=1 # nb vertices=24 # nb mesh=1 # nb polygons=6/12