material ground { color 1baba6 } mesh ground { -78 77 -567 0 16383 0 6613 -7751 0 -6613 -7751 0 -6613 7752 0 6613 7752 0 -4498 9497 0 4498 9497 0 6613 7751 0 -6613 7751 0 4498 -9497 0 -4498 -9497 0 ground 2 3 0 1 6 7 4 5 1 0 8 9 } # Export m3d - release 1.5d # nb material=1 # nb vertices=10 # nb mesh=1 # nb polygons=3/6