material lum { texture _events/demo_scs/common/lum/dummy.jpg color 7f7f7f } mesh lum_faible { -4 0 -2 0 16383 0 -9 7 0 -9 -7 0 9 -7 0 -9 -7 22 lum 0 0 255 1 0 255 2 0 255 2 0 255 1 0 255 3 0 255 0 0 255 3 0 255 1 0 255 2 0 255 3 0 255 0 0 255 light MadLight { 0 0 0 0 0 0 omni 1 10 100 } } # Export m3d - release 1.5e # nb material=1 # nb vertices=26 # nb mesh=1 # nb polygons=32/48