# Microsoft Developer Studio Project File - Name="Export" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Export - Win32 Hybrid !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Export.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Export.mak" CFG="Export - Win32 Hybrid" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Export - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Export - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Export - Win32 Hybrid" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Export - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "EXPORT_EXPORTS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "c:\3dsmax4\MAXSDK\INCLUDE" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "EXPORT_EXPORTS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib COMCTL32.LIB /nologo /dll /machine:I386 /out:"c:\3dsmax4\Plugins\ExportToM3d.dle" !ELSEIF "$(CFG)" == "Export - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "EXPORT_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "c:\3dsmax3_1\MAXSDK\INCLUDE" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "EXPORT_EXPORTS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib COMCTL32.LIB /nologo /dll /debug /machine:I386 /out:"c:\3dsmax3_1\Plugins\ExportToM3d.dle" /pdbtype:sept !ELSEIF "$(CFG)" == "Export - Win32 Hybrid" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Export___Win32_Hybrid" # PROP BASE Intermediate_Dir "Export___Win32_Hybrid" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Hybrid" # PROP Intermediate_Dir "Hybrid" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "c:\3dsmax3_1\MAXSDK\INCLUDE" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "EXPORT_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "c:\3dsmax3_1\MAXSDK\INCLUDE" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "EXPORT_EXPORTS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib COMCTL32.LIB /nologo /dll /debug /machine:I386 /out:"c:\3dsmax3_1\Plugins\ExportToM3d.dle" /pdbtype:sept # ADD LINK32 core.lib geom.lib gfx.lib bmm.lib maxutil.lib mesh.lib paramblk2.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /dll /debug /machine:I386 /out:"c:\3dsmax3_1\Plugins\ExportToM3d.dle" /pdbtype:sept /libpath:"c:\3dsmax3_1\Maxsdk\lib" !ENDIF # Begin Target # Name "Export - Win32 Release" # Name "Export - Win32 Debug" # Name "Export - Win32 Hybrid" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\BoxList.cpp # End Source File # Begin Source File SOURCE=.\CollisionBox.cpp # End Source File # Begin Source File SOURCE=.\DoExport.cpp # End Source File # Begin Source File SOURCE=.\Export.cpp # End Source File # Begin Source File SOURCE=.\ExportBox.cpp # End Source File # Begin Source File SOURCE=.\ExportCamera.cpp # End Source File # Begin Source File SOURCE=.\ExportDummy.cpp # End Source File # Begin Source File SOURCE=.\ExportElement.cpp # End Source File # Begin Source File SOURCE=.\ExportGeom.cpp # End Source File # Begin Source File SOURCE=.\ExportGeom3D.cpp # End Source File # Begin Source File SOURCE=.\ExportLight.cpp # End Source File # Begin Source File SOURCE=.\ExportMtl.cpp # End Source File # Begin Source File SOURCE=.\ExportTopo.cpp # End Source File # Begin Source File SOURCE=.\MatList.cpp # End Source File # Begin Source File SOURCE=.\Plugin.cpp # End Source File # Begin Source File SOURCE=.\Plugin.def # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\BoxList.h # End Source File # Begin Source File SOURCE=.\CollisionBox.h # End Source File # Begin Source File SOURCE=.\ErrorCode.h # End Source File # Begin Source File SOURCE=.\Export.h # End Source File # Begin Source File SOURCE=.\ExportBox.h # End Source File # Begin Source File SOURCE=.\ExportCamera.h # End Source File # Begin Source File SOURCE=.\ExportDummy.h # End Source File # Begin Source File SOURCE=.\ExportElement.h # End Source File # Begin Source File SOURCE=.\ExportGeom.h # End Source File # Begin Source File SOURCE=.\ExportGeom3D.h # End Source File # Begin Source File SOURCE=.\ExportLight.h # End Source File # Begin Source File SOURCE=.\ExportMtl.h # End Source File # Begin Source File SOURCE=.\ExportTopo.h # End Source File # Begin Source File SOURCE=.\MatList.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\anim.ico # End Source File # Begin Source File SOURCE=.\box.ico # End Source File # Begin Source File SOURCE=.\camera.ico # End Source File # Begin Source File SOURCE=.\dummy.ico # End Source File # Begin Source File SOURCE=.\Export.rc # End Source File # Begin Source File SOURCE=.\geom.ico # End Source File # Begin Source File SOURCE=.\light.ico # End Source File # Begin Source File SOURCE=.\logo.bmp # End Source File # Begin Source File SOURCE=.\logoCN.bmp # End Source File # Begin Source File SOURCE=.\material.ico # End Source File # Begin Source File SOURCE=.\toolbox.ico # End Source File # End Group # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\acap.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\bmm.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\client.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\core.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\CustDlg.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\edmodel.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\expr.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\Flilibd.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\Flilibh.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\Flilibr.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\flt.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\gcomm.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\gcomm2.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\geom.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\gfx.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\gup.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\helpsys.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\imageViewers.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\ManipSys.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\maxnet.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\Maxscrpt.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\maxutil.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\MenuMan.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\menus.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\mesh.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\MNMath.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\Paramblk2.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\particle.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\Poly.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\RenderUtil.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\SpringSys.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\tessint.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\viewfile.lib # End Source File # Begin Source File SOURCE=C:\3dsmax4\maxsdk\lib\zlibdll.lib # End Source File # End Target # End Project