This is the complete list of members for
MOC::CollisionTools, including all inherited members.
| calculateY(SceneNode *n, const bool doTerrainCheck=true, const bool doGridCheck=true, const float gridWidth=1.0f, const uint32 queryMask=0xFFFFFFFF) | MOC::CollisionTools | |
| collidesWithEntity(const Vector3 &fromPoint, const Vector3 &toPoint, const float collisionRadius=2.5f, const float rayHeightLevel=0.0f, const uint32 queryMask=0xFFFFFFFF) | MOC::CollisionTools | |
| CollisionTools(Ogre::SceneManager *sceneMgr) | MOC::CollisionTools | |
| GetBarycentricCoordinates(const Vector3 &P1, const Vector3 &P2, const Vector3 &P3, const Vector3 &P) | MOC::CollisionTools | |
| getHeightAdjust(void) | MOC::CollisionTools | |
| getTSMHeightAt(const float x, const float z) | MOC::CollisionTools | |
| mRaySceneQuery | MOC::CollisionTools | |
| mSceneMgr | MOC::CollisionTools | |
| mTSMRaySceneQuery | MOC::CollisionTools | |
| raycast(const Ray &ray, Vector3 &result, ulong &target, float &closest_distance, int &indexSubEntity, MFACEDATA *faceData, const uint32 queryMask=0xFFFFFFFF, bool extendedInfo=false) | MOC::CollisionTools | |
| raycastFromPoint(const Vector3 &point, const Vector3 &normal, Vector3 &result, ulong &target, float &closest_distance, const uint32 queryMask=0xFFFFFFFF) | MOC::CollisionTools | |
| setHeightAdjust(const float heightadjust) | MOC::CollisionTools | |
| ~CollisionTools() | MOC::CollisionTools | |