SBody Member List

This is the complete list of members for SBody, including all inherited members.
BodyAddForceCallback(OgreNewt::Body *body, float timeStep, int threadIndex)SBody
BodyBuoyancyCallback(int colID, OgreNewt::Body *me, const Ogre::Quaternion &orient, const Ogre::Vector3 &pos, Ogre::Plane &plane)SBody
bouancyPlaneSBody
centerOfMassSBody [protected]
currentNodeSBody
currentSceneSBody [protected]
fluidPropertiesSBody
forceSBody [protected]
forceAppliedSBody
getCenterOfMass()SBody
getForce()SBody
getGlobalForce()SBody
getGlobalLocationForce()SBody
getGravity()SBody
getH()SBody
getInertia()SBody
getLocalForce()SBody
getLocalLocationForce()SBody
getMass()SBody
getMaterialID()SBody
getOffset()SBody
getOgreNewtBodyCollisionPointer()SBody
getOgreNewtBodyPointer()SBody
GetParentNode()SBody
getPrimitiveType()SBody
getRad()SBody
getResultForce()SBody
getState()SBody
getTorque()SBody
getVector()SBody
globalForceSBody [protected]
globalForceAppliedSBody
globalLocationForceSBody [protected]
gravitySBody [protected]
hSBody [protected]
hasMaterialSBody
inertiaSBody [protected]
isFluidSBody
localForceSBody [protected]
localForceAppliedSBody
localLocationForceSBody [protected]
massSBody [protected]
materialIDSBody [protected]
mCollisionSBody [protected]
O3BodySBody [protected]
offsetSBody [protected]
primitiveTypeSBody [protected]
radSBody [protected]
resultForceSBody [protected]
SBody(SScene *scene, SNode *node, int type, OgreNewt::CollisionPtr col)SBody
setBuoyancyForce(SBody *fluidBody)SBody
setCenterOfMass(Ogre::Vector3 com)SBody
setForce(Ogre::Vector3 mForce)SBody
setGlobalForce(Ogre::Vector3 mGlobalForce)SBody
setGlobalLocationForce(Ogre::Vector3 mGlobalLocationForce)SBody
setGravity(Ogre::Vector3 mGravity)SBody
setH(Ogre::Real mH)SBody
setInertia(Ogre::Vector3 mInteria)SBody
setLocalForce(Ogre::Vector3 mLocalForce)SBody
setLocalLocationForce(Ogre::Vector3 mLocalLocationForce)SBody
setMass(Ogre::Real mMass)SBody
setMaterialID(OgreNewt::MaterialID *mMatID)SBody
SetMatrix(Ogre::Vector3 mDerivedPos, Ogre::Quaternion mDerivedOrientation)SBody
setOffset(Ogre::Vector3 mOffset)SBody
setOgreNewtBodyCollisionPointer(OgreNewt::CollisionPtr col)SBody
setOgreNewtBodyPointer(OgreNewt::Body *mBody)SBody
setPositionOrientation(Ogre::Vector3 mDerivedPos, Ogre::Quaternion mDerivedOrientation)SBody
setPrimitiveType(int cpt)SBody
setRad(Ogre::Real mRad)SBody
setResultForce(Ogre::Vector3 mResultForce)SBody
setState(bool mState)SBody
setTorque(Ogre::Vector3 mTorque)SBody
setVector(Ogre::Vector3 mVector)SBody
stateSBody [protected]
torqueSBody [protected]
torqueAppliedSBody
UpdateMatrix()SBody
updatePositionOrientation()SBody
vectorSBody [protected]
~SBody()SBody
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