#include <SO3SkeletonAnimation.h>
Public Member Functions | |
| SSkeletonAnimation (SScene *scene, std::string animationName, SSkeleton *skeleton, unsigned short id) | |
| ~SSkeletonAnimation () | |
Protected Member Functions | |
| virtual Ogre::AnimationState * | _GetOgreAnimationState () |
Definition at line 36 of file SO3SkeletonAnimation.h.
| SO3::SSkeletonAnimation::SSkeletonAnimation | ( | SScene * | scene, | |
| std::string | animationName, | |||
| SSkeleton * | skeleton, | |||
| unsigned short | id | |||
| ) |
Create a new animation for a skeleton.
Definition at line 38 of file SO3SkeletonAnimation.cpp.
| SO3::SSkeletonAnimation::~SSkeletonAnimation | ( | ) |
Definition at line 60 of file SO3SkeletonAnimation.cpp.
| Ogre::AnimationState * SO3::SSkeletonAnimation::_GetOgreAnimationState | ( | ) | [protected, virtual] |
Get the current Animation State Internal use only
Implements SO3::SAnim.
Definition at line 64 of file SO3SkeletonAnimation.cpp.
1.6.3