Functions | |
| int | _CRAudio (mmachine m) |
| _CRAudio : This function create a new Audio object | |
| int | _DSAudio (mmachine m) |
| _DSAudio : This function destroy a Audio Object | |
| int | _AudioPlay (mmachine m) |
| _AudioPlay : This function play an Audio Object | |
| int | _AudioStop (mmachine m) |
| _AudioStop : This function stop an Audio Object | |
| int | _AudioPause (mmachine m) |
| _AudioPause : This function pause an Audio Object | |
| int | _AudioSetVolume (mmachine m) |
| _AudioSetVolume : This function change the volume of an Audio Object | |
| int | _AudioGetVolume (mmachine m) |
| _AudioGetVolume : This function return the current volume of an Audio Object | |
| int | _AudioIsPlaying (mmachine m) |
| _AudioIsPlaying : This function test if an Audio Object is playing | |
| int | _AudioPlay3d (mmachine m) |
| _AudioPlay3d : This function play an Audio Object with 3d effects | |
| int | _AudioSetPosition (mmachine m) |
| _AudioSetPosition : This function change the 3D position of an Audio Object | |
| int | _AudioGetPosition (mmachine m) |
| _AudioGetPosition : This function retrieve the 3D position of an Audio Object | |
| int | _AudioSetCone (mmachine m) |
| _AudioSetCone : This function change the 3D cone of an Audio Object | |
| int | _AudioGetCone (mmachine m) |
| _AudioGetCone : This function retrieve the 3D position of an Audio Object | |
| int | _AudioSetRolloffFactor (mmachine m) |
| _AudioSetRolloffFactor : This function change the attenuation factor used in attenuating the Audio Object over distance Larger values make it attenuate faster, smaller values make the source carry better. | |
| int | _AudioGetRolloffFactor (mmachine m) |
| _AudioGetRolloffFactor : This function return the rolloff factor of an Audio Object | |
| int | _AudioGetCurrentTime (mmachine m) |
| _AudioGetCurrentTime : This function return the current time of an Audio Object | |
| int | _AudioGetTotalTime (mmachine m) |
| _AudioGetTotalTime : This function return the total time of an Audio Object | |
| int | _AudioSetPitch (mmachine m) |
| _AudioSetPitch : This function change the pitch of an Audio Object | |
| int | _AudioGetPitch (mmachine m) |
| _AudioGetPitch : This function return the pitch of an Audio Object | |
| int | _AudioSeek (mmachine m) |
| _AudioSeek : This function seek the Audio Object to a specified time | |
| int | _AudioSetListenerPosition (mmachine m) |
| _AudioSetListenerPosition : This function set the global listener position (camera or player position) | |
| int | _CBAudioEnd (mmachine m) |
| _CBAudioEnd : This function set the Callback for end event of a player content | |
Scol functions definition
| int _AudioGetCone | ( | mmachine | m ) |
_AudioGetCone : This function retrieve the 3D position of an Audio Object
Prototype: fun [ObjAudio] [I I I]
| ObjAudio | : the current ObjAudio |
Definition at line 692 of file plugin.cpp.
| int _AudioGetCurrentTime | ( | mmachine | m ) |
_AudioGetCurrentTime : This function return the current time of an Audio Object
Prototype: fun [ObjAudio] F
| ObjAudio | : the current ObjAudio |
Definition at line 829 of file plugin.cpp.
| int _AudioGetPitch | ( | mmachine | m ) |
_AudioGetPitch : This function return the pitch of an Audio Object
Prototype: fun [ObjAudio] F
| ObjAudio | : the current ObjAudio |
Definition at line 953 of file plugin.cpp.
| int _AudioGetPosition | ( | mmachine | m ) |
_AudioGetPosition : This function retrieve the 3D position of an Audio Object
Prototype: fun [ObjAudio] [[F F F] [F F F]]
| ObjAudio | : the current ObjAudio |
Definition at line 561 of file plugin.cpp.
| int _AudioGetRolloffFactor | ( | mmachine | m ) |
_AudioGetRolloffFactor : This function return the rolloff factor of an Audio Object
Prototype: fun [ObjAudio] F
| ObjAudio | : the current ObjAudio |
Definition at line 789 of file plugin.cpp.
| int _AudioGetTotalTime | ( | mmachine | m ) |
_AudioGetTotalTime : This function return the total time of an Audio Object
Prototype: fun [ObjAudio] F
| ObjAudio | : the current ObjAudio |
Definition at line 869 of file plugin.cpp.
| int _AudioGetVolume | ( | mmachine | m ) |
_AudioGetVolume : This function return the current volume of an Audio Object
Prototype: fun [ObjAudio] I
| ObjAudio | : the current ObjAudio |
Definition at line 360 of file plugin.cpp.
| int _AudioIsPlaying | ( | mmachine | m ) |
_AudioIsPlaying : This function test if an Audio Object is playing
Prototype: fun [ObjAudio] I
| ObjAudio | : the current ObjAudio |
Definition at line 401 of file plugin.cpp.
| int _AudioPause | ( | mmachine | m ) |
_AudioPause : This function pause an Audio Object
Prototype: fun [ObjAudio] I
| ObjAudio | : the current ObjAudio |
Definition at line 276 of file plugin.cpp.
| int _AudioPlay | ( | mmachine | m ) |
_AudioPlay : This function play an Audio Object
Prototype: fun [ObjAudio I] I
| ObjAudio | : the current ObjAudio |
| I | : 1 for loop, 0 otherwise |
Definition at line 193 of file plugin.cpp.
| int _AudioPlay3d | ( | mmachine | m ) |
_AudioPlay3d : This function play an Audio Object with 3d effects
Prototype: fun [ObjAudio I] I
| ObjAudio | : the current ObjAudio |
| F | : attenuation, default 1.0 |
| I | : 1 for loop, 0 otherwise |
Definition at line 446 of file plugin.cpp.
| int _AudioSeek | ( | mmachine | m ) |
_AudioSeek : This function seek the Audio Object to a specified time
Prototype: fun [ObjAudio F I] I
| ObjAudio | : the current ObjAudio |
| F | : time to seek (default 0.0) |
| I | : 1 to seek from the current position, 0 to seek from the start position of the sound (default 0) |
Definition at line 994 of file plugin.cpp.
| int _AudioSetCone | ( | mmachine | m ) |
_AudioSetCone : This function change the 3D cone of an Audio Object
Prototype: fun [ObjAudio I I I] I
| ObjAudio | : the current ObjAudio |
| I | : inner cone angle 0 to 360 |
| I | : outer cone angle 0 to 360 |
| I | : sound volume in outer cone (default : 0) |
Definition at line 637 of file plugin.cpp.
| int _AudioSetListenerPosition | ( | mmachine | m ) |
_AudioSetListenerPosition : This function set the global listener position (camera or player position)
Prototype: fun [[F F F] [F F F]] I
| [F | F F] : position |
| [F | F F] : direction |
Definition at line 1047 of file plugin.cpp.
| int _AudioSetPitch | ( | mmachine | m ) |
_AudioSetPitch : This function change the pitch of an Audio Object
Prototype: fun [ObjAudio F] I
| ObjAudio | : the current ObjAudio |
| F | : new pitch (between 0 to infinit, default is 1.0) |
Definition at line 909 of file plugin.cpp.
| int _AudioSetPosition | ( | mmachine | m ) |
_AudioSetPosition : This function change the 3D position of an Audio Object
Prototype: fun [ObjAudio [F F F] [F F F]] I
| ObjAudio | : the current ObjAudio |
| [F | F F] : position |
| [F | F F] : direction |
Definition at line 497 of file plugin.cpp.
| int _AudioSetRolloffFactor | ( | mmachine | m ) |
_AudioSetRolloffFactor : This function change the attenuation factor used in attenuating the Audio Object over distance
Larger values make it attenuate faster, smaller values make the source carry better.
Prototype: fun [ObjAudio F] I
| ObjAudio | : the current ObjAudio |
| F | : new rolloff factor (between 0 to infinit, default is 1.0) |
Definition at line 745 of file plugin.cpp.
| int _AudioSetVolume | ( | mmachine | m ) |
_AudioSetVolume : This function change the volume of an Audio Object
Prototype: fun [ObjAudio I] I
| ObjAudio | : the current ObjAudio |
| I | : new volume (default 100) |
Definition at line 316 of file plugin.cpp.
| int _AudioStop | ( | mmachine | m ) |
_AudioStop : This function stop an Audio Object
Prototype: fun [ObjAudio] I
| ObjAudio | : the current ObjAudio |
Definition at line 237 of file plugin.cpp.
| int _CBAudioEnd | ( | mmachine | m ) |
_CBAudioEnd : This function set the Callback for end event of a player content
Prototype: fun [ObjAudio fun [ObjAudio u0] u1 u0] ObjAudio
| ObjAudio | : the current ObjAudio |
| fun | [ObjAudio u0] : SCOL CallBack function to call |
| u1 | : user parameter |
| u0 | : user parameter |
Definition at line 1102 of file plugin.cpp.
| int _CRAudio | ( | mmachine | m ) |
_CRAudio : This function create a new Audio object
Prototype: fun [Chn S P I] ObjAudio
| Chn | : the current channel |
| S | : the name of the sound instance |
| P | : the file to load |
| I | : 1 for stream, 0 otherwise |
Definition at line 91 of file plugin.cpp.
| int _DSAudio | ( | mmachine | m ) |
_DSAudio : This function destroy a Audio Object
Prototype: fun [ObjAudio] I
| ObjAudio | : the current ObjAudio |
Definition at line 161 of file plugin.cpp.
1.7.2