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M3calcMat
Calculates the positions of objects in a scene within the reference object’s space.

I M3calcMat (
S3d _session_
H3d _object_
)
Parameters

_session_
3D Session
_object_
Reference 3D object
Return value

0 if successful, otherwise nil
See Also

Positions of objects can be recuperated with M3getObjVecRender and M3getObjVecRenderF