29 ALNode(aiNode* asNode,
SNode* pNode,
ALScene* alscene, std::vector<aiCamera*> camerasNames, std::vector<aiLight*> lightsNames);
57 float processRange(aiLight* light);
61 SLight* makeLight(aiNode* node, Ogre::Vector3& direction);
64 SCamera* makeCamera(aiNode* node);
71 std::vector<ALConverterNodeAnim> mNodeAnim;
72 std::vector<aiCamera*> mCameras;
73 std::vector<aiLight*> mLights;