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class | OgreNewt::CollisionPrimitives::Null |
| null collision (results in no collision) More...
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class | OgreNewt::CollisionPrimitives::Box |
| standard primitive Box. More...
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class | OgreNewt::CollisionPrimitives::Ellipsoid |
| standard primitive Ellipsoid.
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class | OgreNewt::CollisionPrimitives::Cylinder |
| standard primitive cylinder. More...
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class | OgreNewt::CollisionPrimitives::Capsule |
| standard primitive capsule. More...
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class | OgreNewt::CollisionPrimitives::Cone |
| standard primitive cone. More...
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class | OgreNewt::CollisionPrimitives::ChamferCylinder |
| filled-donut shape primitive. More...
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class | OgreNewt::CollisionPrimitives::ConvexHull |
| ConvexHull primitive. More...
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class | OgreNewt::CollisionPrimitives::ConcaveHull |
| ConvexHull primitive. More...
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class | OgreNewt::CollisionPrimitives::TreeCollision |
| TreeCollision - complex polygonal collision. More...
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class | OgreNewt::CollisionPrimitives::TreeCollisionSceneParser |
| TreeCollision created by parsing a tree of SceneNodes, adding collision data of all meshes. More...
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class | OgreNewt::CollisionPrimitives::CompoundCollision |
| create a compound from several collision pieces. More...
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class | OgreNewt::CollisionPrimitives::Pyramid |
| Pyramid primitive. More...
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