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SO3Engine
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set of basic collision shapes More...
Classes | |
| class | Box |
| standard primitive Box. More... | |
| class | Capsule |
| standard primitive capsule. More... | |
| class | ChamferCylinder |
| filled-donut shape primitive. More... | |
| class | CompoundCollision |
| create a compound from several collision pieces. More... | |
| class | ConcaveHull |
| ConvexHull primitive. More... | |
| class | Cone |
| standard primitive cone. More... | |
| class | ConvexHull |
| ConvexHull primitive. More... | |
| class | Cylinder |
| standard primitive cylinder. More... | |
| class | Ellipsoid |
| standard primitive Ellipsoid. More... | |
| class | Null |
| null collision (results in no collision) More... | |
| class | Pyramid |
| Pyramid primitive. More... | |
| class | TreeCollision |
| TreeCollision - complex polygonal collision. More... | |
| class | TreeCollisionSceneParser |
| TreeCollision created by parsing a tree of SceneNodes, adding collision data of all meshes. More... | |
Enumerations | |
| enum | FaceWinding { FW_DEFAULT , FW_REVERSE } |
| face-winding enum. More... | |
set of basic collision shapes
face-winding enum.
| Enumerator | |
|---|---|
| FW_DEFAULT | |
| FW_REVERSE | |
Definition at line 29 of file OgreNewt_CollisionPrimitives.h.