SO3Engine
SO3DeferredLight.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
25#ifndef __SO3_DEFERRED_SHADING_DEFERRED_LIGHT_H__
26#define __SO3_DEFERRED_SHADING_DEFERRED_LIGHT_H__
27
30#include "OgreSimpleRenderable.h"
31
32namespace SO3
33{
34
45{
46public:
47protected:
48 Ogre::Light* ogreParentLight;
49 Ogre::Light::LightTypes currentType;
51 float radius;
53private:
54 bool initialised;
55
56public:
59 SDeferredLight(Ogre::Light* originalLight);
60
64
68 void UpdateFromParent();
69
73 void UpdateFromCamera(Ogre::Camera* camera);
74
77 Ogre::SimpleRenderable* GetRenderable();
78
81 bool GetCastShadows();
82
86 bool GetDebugRendering();
87
91 void SetDebugRendering(bool enableDebugRendering);
92protected:
96// virtual bool IsCameraInsideLight(Ogre::Camera* camera)=0;
97
101 void SetAttenuation();
102private:
103};
104
105}
106
107#endif
SDeferredLightImpl * currentDeferredLight
Ogre::SimpleRenderable * GetRenderable()
float radius
Bounding sphere radius.
Ogre::Light * ogreParentLight
The light that this SDeferredLight renders.
void SetDebugRendering(bool enableDebugRendering)
Ogre::Light::LightTypes currentType
void UpdateFromCamera(Ogre::Camera *camera)
bool ignoreWorld
Mode to ignore world orientation/position.