25#ifndef __SO3_DEFERRED_SHADING_DEFERRED_LIGHT_H__
26#define __SO3_DEFERRED_SHADING_DEFERRED_LIGHT_H__
30#include "OgreSimpleRenderable.h"
SDeferredLightImpl * currentDeferredLight
Ogre::SimpleRenderable * GetRenderable()
float radius
Bounding sphere radius.
Ogre::Light * ogreParentLight
The light that this SDeferredLight renders.
void SetDebugRendering(bool enableDebugRendering)
Ogre::Light::LightTypes currentType
void UpdateFromCamera(Ogre::Camera *camera)
bool ignoreWorld
Mode to ignore world orientation/position.