25#ifndef __SO3_DEFERRED_SHADING_DEFERRED_LIGHT_DIRECTIONAL_H__
26#define __SO3_DEFERRED_SHADING_DEFERRED_LIGHT_DIRECTIONAL_H__
virtual void RebuildGeometry()
virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera *) const
virtual void getWorldTransforms(Ogre::Matrix4 *xform) const
virtual Ogre::Real getBoundingRadius() const
~SDeferredLightDirectional()
virtual void SetAttenuation()
virtual void CheckCullingMode(Ogre::Camera *camera, Ogre::Pass *pass)