#include <SO3HdrHandler.h>
Handler to manage HDR rendering.
Definition at line 40 of file SO3HdrHandler.h.
◆ SHdrHandler()
SHdrHandler::SHdrHandler |
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SViewPort * |
targetViewportInstance | ) |
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◆ ~SHdrHandler()
SHdrHandler::~SHdrHandler |
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◆ GetBlurAmount()
const float SO3::SHdrHandler::GetBlurAmount |
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◆ GetEffectAmount()
const float SO3::SHdrHandler::GetEffectAmount |
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◆ GetEnable()
bool SHdrHandler::GetEnable |
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◆ GetGamma()
const float SO3::SHdrHandler::GetGamma |
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◆ Reset()
void SHdrHandler::Reset |
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◆ SetBlurAmount()
void SHdrHandler::SetBlurAmount |
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float |
amount | ) |
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◆ SetEffectAmount()
void SHdrHandler::SetEffectAmount |
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float |
amount | ) |
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◆ SetEnable()
void SHdrHandler::SetEnable |
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bool |
enable | ) |
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◆ SetGamma()
void SHdrHandler::SetGamma |
( |
float |
gamma | ) |
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◆ mBlurAmount
float SHdrHandler::mBlurAmount = 0.2f |
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static |
◆ mEffectAmount
float SHdrHandler::mEffectAmount = 0.3f |
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static |
◆ mGamma
float SHdrHandler::mGamma = 1.0f |
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static |
The documentation for this class was generated from the following files: